Now that I think about it, this is pretty much true isn't it? Everything I can say is unique about my personal art definitely comes back to me "hacking it" so I can skip doing it the "right way" lol
Профиль
Spex130
Hobbyist gamedev. Unity/Godot Programmer & 3D Artist/Animator. VFX/Tech Art guy. Sometimes 3D Printing. Too many hobbies. Former Project M Dev Team. Making: Project Ukemi - Plat Fighter Planet Jellham - 2D Metroidvania Access Browser - Internet Platformer
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Публикации
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What you're seeing here is a new prototype #homebrew platformer engine for the #Sega #MegaDrive developed by "RheoGamer" The demo is using #SuperMario assets as placeholders for now, but it clearly shows a quite solid & capable engine in the workings #Genesis #retrogamer #Mario #Nintendo #gamedev
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Can you lovely lot send my way the best #PS1 - #PSX artists you know that might be looking for work? (Generally looking for more crash bandicoot/Spyro looking stuff over photo based/Horror works) It's for a thing 👀 #gamedev #gameart
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In the 2 years since I quit Rockstar, me and my friends have shipped an indie game (Void Sols), released a demo (Mouseward), and are putting the finishing touches on our hobby project (Planet Jellham) Really puts into perspective how mismanaged AAA games are, things don't have to be this painful.
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Really suggest reading the whole thing, they do a great job at discussing the externalities with nuance blog.codeberg.org/protecting-o...
Protecting our FLOSS commons from LLMs — Codeberg NewsIn Brief: Two motions regardingblog.codeberg.orggabbyI thought this was a pretty interesting take from Codeberg's announcement of their anti-LLM policy They argue that many developers using LLMs are essentially heaven-banning themselves where they don't realize they're developing for a nonexistent community
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My first Blender speedart process video is now up on youtube shorts! Give it a watch and let me know if you want to see more longform videos like this. youtube.com/shorts/FbsJ1... #lowpoly #lowpolyart #characterart #retro3d #blender3d #pikmin
There's a picture of my actual IRL face hidden somewhere in one of the articles on Kotaku. Which is interesting for a game dev who has never made anything reviewed by Kotaku lol
Gail SimoneOkay, my QUESTION OF THE DAY is… What is your weirdest actual accomplishment? Not the biggest necessarily…but the weirdest?
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I used to give workshops on art & animation fundamentals at a university, but the workshop that students actually found the most useful by far was one where I taught people how to set small, actionable goals so they could decide on a direction they wanted to go in and improve on their own. [1/9]
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This is like finding lost tresure! Without a doubt, this is the cleanest direct-captured footage we've ever seen of the unreleased "Twelve Tales: #Conker 64" I still hold out hope that one day, @rare.co.uk will release the original playable #N64 builds of this game #LostMedia #retrogaming #gaming
Video Game History FoundationNew in our digital archive: We're taking you back to E3 like you've never experienced it. Explore thousands of pages of ephemera and nearly 24 hours of video from the history of the Electronic Entertainment Expo Read more: gamehistory.org/e3-history/