This was, is, and always will be a brilliantly shit illustration of how stupidly self defeating business people can be. Forgoing the universal positive of a staff self-training on their own time, because of the vague fear that one in a hundred might make some money.
Chris KerrNEW: I spoke with multiple video game developers and a U.S. employment lawyer to learn more about restrictive side clauses that often prevent employees at major companies from pursuing hobbyist work or personal projects. In an industry renowned for creativity, why are we stifling it?