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Профиль

Tim Gray

Профиль Vively

TTRPG creator. Freelance editor and proofreader. Geeky stuff. Occasional wit. https://silverbranch.co.uk. Games at https://www.drivethrurpg.com/browse/pub/543?affiliate_id=3127

Thanks. I haven't written any more about it. A semicolon is basically like a long comma, so you can use them to string related ideas together with a clear demarcation between. But often if it could be two sentences, it should be.

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… I’ve been ignoring Invincible because I don’t want the uber-violence of the source material in my head. But maybe it’ll be of interest as a general engine.

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*looks up charsheet* Oh, gosh.

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There’s a D&D Bohemian Rhapsody image waiting to be made there.

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Notes in passing that you can turn your neighbour into a waistcoat as long as you don’t take a nibble along the way.

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... Frisson's within an inch of going Silver, just saying...

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Is that you?

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Would it be useful to include the less thoughtful alternative for contrast? Something like design by duplication - copying it over wholesale. Or design by orthodoxy, homage… I definitely agree that one of the most important parts of game design is what you leave out.

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