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TimBuvis

One day I'll be so famous, you won't even recognize me.

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⟳ Репост от TimBuvis

older games often have a display centric approach to real-time rendering, like, painting lighting into object textures was very common, or straight up using photographs as textures this lets you take very direct control over the look! modern rendering is different (short thread)

Call me Osaka

Kelly Slater's Pro Surfer (2002) how the did they get the water to look like that, this is incredible I don't mean the reflections, look at the shape of the wave as it moves, the lighting, the glow.. This and the game loop are **amazing** and needs to be studied This is lost technology oh my god

⟳ Репост от TimBuvis

Hello; Am a struggling, sole earner taking care of a family of four in the global south. I have a life limiting disease which will put me in a mydexema coma and death, within days if I am not medicated. Would deeply, deeply appreciate help from folks here. Thank you so so much. I want to live.

🇵🇸 Caleb 𓇼 ⋆。˚ 𓆝⋆。˚ 𓇼 🏳️‍⚧️

struggling with housing insecurity for almost a year now since termites ate our house. Previously homeless, would love to have aid! I'm from the global south, and the sole caretaker of family of three, in no position to refuse help. If you like my art, feel free to send me a tip! ko-fi.com/A2619OE

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