Подтвердите e-mail

Для публикаций, комментариев, реакций и сообщений подтвердите адрес.

Профиль

Joana Almeida 🧙‍♀️

Профиль Vively

Designs, programs, and makes art for games! Also draws, models in 3D, writes, and daydreams far too much. ProcGen aficionado. I stream #gamedev every week, Tuesday-Friday @ https://www.twitch.tv/sorcerystory Avatar by the awesome @estirdalin.bsky.social!

Perforcery, my friend! The best kind of sorcery! ✨

010

Yeah, that's what I've been doing on my current project and it's the most painless system I've tried so far haha. There's a few caveats to using it like that, but since I'm the owner and sole user of it (that I know of, at least), it's not something I'm too worried about. I guess I'm in the clear. 🤭

110

I've always wanted a solution to incorporate my libraries (each in their own repo) into my projects, but I never found a good way to do it. I tried submodules but at some point it would become really hard to maintain and lead to a lot of bloat. Never tried nested git repos though! Maybe I should!

100

Makes sense! If there aren't any engine-level solutions (and so far I haven't found any), fiddling with shaders a bit more can always get you there! I guess in the end the solution is always "just add more shader" haha! It's not like I *really* need it, but it's good to know. Thank you for the help!

010

PC: A simple jumper. A hop and a skip. A baby. NPC: Jumps spoken only in the grandest of epics. The Gods themselves would stare in envy. A casual Olympian Athlete.

010

Yeees! I can't wait for them to have a few more animations and things to do! That'll make them even more alive! Thank you so much! 😊💚

010

Glad to hear it! Congratulations on the wishlist milestone! 😊💚

020
Показать ещё