Perforcery, my friend! The best kind of sorcery! ✨
Профиль
Joana Almeida 🧙♀️
Профиль VivelyDesigns, programs, and makes art for games! Also draws, models in 3D, writes, and daydreams far too much. ProcGen aficionado. I stream #gamedev every week, Tuesday-Friday @ https://www.twitch.tv/sorcerystory Avatar by the awesome @estirdalin.bsky.social!
Yeah, that's what I've been doing on my current project and it's the most painless system I've tried so far haha. There's a few caveats to using it like that, but since I'm the owner and sole user of it (that I know of, at least), it's not something I'm too worried about. I guess I'm in the clear. 🤭
Makes sense! If there aren't any engine-level solutions (and so far I haven't found any), fiddling with shaders a bit more can always get you there! I guess in the end the solution is always "just add more shader" haha! It's not like I *really* need it, but it's good to know. Thank you for the help!