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Профиль

Joana Almeida 🧙‍♀️

Профиль Vively

Designs, programs, and makes art for games! Also draws, models in 3D, writes, and daydreams far too much. ProcGen aficionado. I stream #gamedev every week, Tuesday-Friday @ https://www.twitch.tv/sorcerystory Avatar by the awesome @estirdalin.bsky.social!

Now streaming the development of my Colony Sim + RPG videogame "AVE VIRIATE"! ⚒️🤖⚔️ More ECS shenanigans today! I'll be adding a bit more functionality and trying to squeeze a bit more performance here and there! Come join me! www.twitch.tv/sorcerystory #gamedev #indiedev #godotengine

0144

The custom ECS I'm programming is well underway! It's not perfect and missing some functionality, but it works! In this test, 65536 entities are being updated every frame with two systems: one to move them, another to confine them. Very excited to see how much I can push this! #gamedev #indiedev

1264

Now streaming the development of my Colony Sim + RPG videogame "AVE VIRIATE"! ⚒️🤖⚔️ More ECS development! Making it agnostic of component types had been a ride and a half, but I believe I've reached a good setup! Let's see! Come join me! www.twitch.tv/sorcerystory #gamedev #indiedev #godotengine

0103

Now streaming the development of my Colony Sim + RPG videogame "AVE VIRIATE"! ⚒️🤖⚔️ ECS basics are already in, so let's try and make it a bit more multi-purpose! It needs the flexibility to choose any kind of component! Come join me! www.twitch.tv/sorcerystory #gamedev #indiedev #godotengine

0173

Now streaming the development of my Colony Sim + RPG videogame "AVE VIRIATE"! ⚒️🤖⚔️ Since GPU rendering is mostly done, time to focus on another big performance boost! I'm starting a custom ECS today! We'll see how it goes! Come join me! www.twitch.tv/sorcerystory #gamedev #indiedev #godotengine

1203

To anyone knowledgeable in #godotengine 's #shader language: I've only been able to recreate 2 OpenGL texture wrapping methods: GL_REPEAT (by default or explicitly hinting "repeat_enable"), and GL_CLAMP_TO_EDGE (hint: "repeat_disable"). Is it possible to do GL_MIRRORED_REPEAT and GL_CLAMP_TO_BORDER?

121

Now streaming the development of my Colony Sim + RPG videogame "AVE VIRIATE"! ⚒️🤖⚔️ The sprite recolouring shader is now almost complete! Going to spend today tweaking it a bit more so that it can allow for colour ramps! 🎨 Come join me! www.twitch.tv/sorcerystory #gamedev #indiedev #godotengine

1232

Now streaming the development of my Colony Sim + RPG videogame "AVE VIRIATE"! ⚒️🤖⚔️ Last few touches on the GPU rendering logic (hopefully) and then more sprite recolouring shader shenanigans! Come join me! www.twitch.tv/sorcerystory #gamedev #indiedev #godotengine

0171

Now streaming the development of my Colony Sim + RPG videogame "AVE VIRIATE"! ⚒️🤖⚔️ Going to continue from where I left off yesterday and try to support animations with layers! Let's see if I can finish that today! Come join me! www.twitch.tv/sorcerystory #gamedev #indiedev #godotengine

0202

Tried this game yesterday and I was so captivated by it I gave it a go today too (and will probably have a go at a highscore later)! It is super charming, and I give it my highest recommendation! You should try it too! Find all those VHS delinquents and get those fees back! For your uncle! 📼

Kago

@postelvis.bsky.social and I released a game for Summer Game Jam 2026! Check out Fine Detective here: www.newgrounds.com/portal/view/... #gamedev #newgrounds #summergamejam2026 #godotengine

031

Now streaming the development of my Colony Sim + RPG videogame "AVE VIRIATE"! ⚒️🤖⚔️ I'm back from my week off! I want to tackle some final issues with the new rendering pipeline today so I can move it to the main project! Come join me! www.twitch.tv/sorcerystory #gamedev #indiedev #godotengine

0173

Hello everyone! Just a heads-up to anyone who missed the end of stream last Friday: I'm going to have a very erratic schedule, so I'm cancelling streams this week! Worry not! I'll be back next week to continue on my performance shenanigans! I hope you have a great week! See you next Tuesday! 😊💚

040

Now streaming the development of my Colony Sim + RPG videogame "AVE VIRIATE"! ⚒️🤖⚔️ One more day of Multimesh research! Sprite animations are in, but now events are needed to time effects and sounds while they are playing! Come join me! www.twitch.tv/sorcerystory #gamedev #indiedev #godotengine

0152

Now streaming the development of my Colony Sim + RPG videogame "AVE VIRIATE"! ⚒️🤖⚔️ More Multimeshing today! Now that I've gotten the rendering part down, time to go further: sprites with different sizes and animations! Wooo! Come join me! www.twitch.tv/sorcerystory #gamedev #indiedev #godotengine

0142

Now streaming the development of my Colony Sim + RPG videogame "AVE VIRIATE"! ⚒️🤖⚔️ More rendering research! Now that I've setup a basic MultiMeshInstance, it's time to try and push it to see how it can be used effectively! Come join me! www.twitch.tv/sorcerystory #gamedev #indiedev #godotengine

0131

Now streaming the development of my Colony Sim + RPG videogame "AVE VIRIATE"! ⚒️🤖⚔️ Not working on the game itself today. I'm going to experiment with multimesh instancing and other rendering methods to improve performance! Come join me! www.twitch.tv/sorcerystory #gamedev #indiedev #godotengine

0152

Here's the progress I made recently on AVE VIRIATE, my Colony Sim + RPG videogame! ⚒️🤖⚔️ You can now build wooden structures! Areas can now become gathering, sowing, or resource drop spots too! Plus a lot of small fixes and tweaks everywhere! #gamedev #indiedev #godotengine #screenshotsaturday

1376

Now streaming the development of my Colony Sim + RPG videogame "AVE VIRIATE"! ⚒️🤖⚔️ Going through all the feedback I've gotten so far, and I'll try fixing the easiest/most egregious stuff. There's SO much to tackle! Insanity! Come join me! www.twitch.tv/sorcerystory #gamedev #indiedev #godotengine

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