Now streaming the development of my Colony Sim + RPG videogame "AVE VIRIATE"! ⚒️🤖⚔️ More ECS shenanigans today! I'll be adding a bit more functionality and trying to squeeze a bit more performance here and there! Come join me! www.twitch.tv/sorcerystory #gamedev #indiedev #godotengine
Профиль
Joana Almeida 🧙♀️
Профиль VivelyDesigns, programs, and makes art for games! Also draws, models in 3D, writes, and daydreams far too much. ProcGen aficionado. I stream #gamedev every week, Tuesday-Friday @ https://www.twitch.tv/sorcerystory Avatar by the awesome @estirdalin.bsky.social!
Now streaming the development of my Colony Sim + RPG videogame "AVE VIRIATE"! ⚒️🤖⚔️ More ECS development! Making it agnostic of component types had been a ride and a half, but I believe I've reached a good setup! Let's see! Come join me! www.twitch.tv/sorcerystory #gamedev #indiedev #godotengine
Now streaming the development of my Colony Sim + RPG videogame "AVE VIRIATE"! ⚒️🤖⚔️ ECS basics are already in, so let's try and make it a bit more multi-purpose! It needs the flexibility to choose any kind of component! Come join me! www.twitch.tv/sorcerystory #gamedev #indiedev #godotengine
Now streaming the development of my Colony Sim + RPG videogame "AVE VIRIATE"! ⚒️🤖⚔️ Since GPU rendering is mostly done, time to focus on another big performance boost! I'm starting a custom ECS today! We'll see how it goes! Come join me! www.twitch.tv/sorcerystory #gamedev #indiedev #godotengine
To anyone knowledgeable in #godotengine 's #shader language: I've only been able to recreate 2 OpenGL texture wrapping methods: GL_REPEAT (by default or explicitly hinting "repeat_enable"), and GL_CLAMP_TO_EDGE (hint: "repeat_disable"). Is it possible to do GL_MIRRORED_REPEAT and GL_CLAMP_TO_BORDER?
Now streaming the development of my Colony Sim + RPG videogame "AVE VIRIATE"! ⚒️🤖⚔️ The sprite recolouring shader is now almost complete! Going to spend today tweaking it a bit more so that it can allow for colour ramps! 🎨 Come join me! www.twitch.tv/sorcerystory #gamedev #indiedev #godotengine
Now streaming the development of my Colony Sim + RPG videogame "AVE VIRIATE"! ⚒️🤖⚔️ Last few touches on the GPU rendering logic (hopefully) and then more sprite recolouring shader shenanigans! Come join me! www.twitch.tv/sorcerystory #gamedev #indiedev #godotengine
Now streaming the development of my Colony Sim + RPG videogame "AVE VIRIATE"! ⚒️🤖⚔️ Going to continue from where I left off yesterday and try to support animations with layers! Let's see if I can finish that today! Come join me! www.twitch.tv/sorcerystory #gamedev #indiedev #godotengine
Tried this game yesterday and I was so captivated by it I gave it a go today too (and will probably have a go at a highscore later)! It is super charming, and I give it my highest recommendation! You should try it too! Find all those VHS delinquents and get those fees back! For your uncle! 📼
Kago@postelvis.bsky.social and I released a game for Summer Game Jam 2026! Check out Fine Detective here: www.newgrounds.com/portal/view/... #gamedev #newgrounds #summergamejam2026 #godotengine
Now streaming the development of my Colony Sim + RPG videogame "AVE VIRIATE"! ⚒️🤖⚔️ I'm back from my week off! I want to tackle some final issues with the new rendering pipeline today so I can move it to the main project! Come join me! www.twitch.tv/sorcerystory #gamedev #indiedev #godotengine
Now streaming the development of my Colony Sim + RPG videogame "AVE VIRIATE"! ⚒️🤖⚔️ One more day of Multimesh research! Sprite animations are in, but now events are needed to time effects and sounds while they are playing! Come join me! www.twitch.tv/sorcerystory #gamedev #indiedev #godotengine
Now streaming the development of my Colony Sim + RPG videogame "AVE VIRIATE"! ⚒️🤖⚔️ More Multimeshing today! Now that I've gotten the rendering part down, time to go further: sprites with different sizes and animations! Wooo! Come join me! www.twitch.tv/sorcerystory #gamedev #indiedev #godotengine
Now streaming the development of my Colony Sim + RPG videogame "AVE VIRIATE"! ⚒️🤖⚔️ More rendering research! Now that I've setup a basic MultiMeshInstance, it's time to try and push it to see how it can be used effectively! Come join me! www.twitch.tv/sorcerystory #gamedev #indiedev #godotengine
Now streaming the development of my Colony Sim + RPG videogame "AVE VIRIATE"! ⚒️🤖⚔️ Not working on the game itself today. I'm going to experiment with multimesh instancing and other rendering methods to improve performance! Come join me! www.twitch.tv/sorcerystory #gamedev #indiedev #godotengine
Now streaming the development of my Colony Sim + RPG videogame "AVE VIRIATE"! ⚒️🤖⚔️ Going through all the feedback I've gotten so far, and I'll try fixing the easiest/most egregious stuff. There's SO much to tackle! Insanity! Come join me! www.twitch.tv/sorcerystory #gamedev #indiedev #godotengine