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Профиль

Playtest Material Magazine

Профиль Vively

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brilliant! looking forward to hearing from you :)

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our issue two submissions will open on September 1, and we're very happy if people would like to volunteer any other assistance beyond writing in the meantime! glad you found us :)

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(but bear in mind we want to receive drafts by August 5, so if you are pitching now it will be a quick turnaround.)

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We are closing for pitches soon, but if you pitched, got rejected and would like to repitch we will extend our window for you taking the delay in mind.

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I understand it can feel frustrating, but to do anything else would run counter to the goals of this magazine, which is not just to produce a single print issue every quarter but to improve the way we talk about our growing art form. That means giving people the tools and confidence. It takes time.

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Oh, this is actually the link from last year, here's the new one! itch.io/jam/ttrpg-ma...

The Second TTRPG Manifesto JamA game jam from 2026-06-15 to 2026-07-16 hosted by Jellyfishlines & FinleyJinley. You know that thing in TTRPGs that has been bothering you? Maybe it's factor of design, the industry, the wider aspect...itch.io
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If you have an idea of something you think we need, we probably do. (Except for finances because we currently have a grand total of $220 in the magazine account.)

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We do really need a logo and some branding beyond "green is nice and the lead editor's favourite colour", so if that's something you do, hit us up.

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If you would like to work with us in any capacity, your two contacts are: info@playtestmaterial.org (for sponsorship and volunteering offers), just goes to @laurieoc.bsky.social editor@playtestmaterial.org, goes to Laurie and David (our guest ed., we discuss subs and pitches together.

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This was supposed to say "amazing, please email info@playtestmaterial.org, we'd be very happy to have you." But I think the devil suddenly took over.

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Please let us know if you can help. Yes, there's not much money in it, but we are hoping to produce something that will be useful for the entire RPG ecosystem, and nobody will be profiting unduly from your work.

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A lot of research says that women don't apply to jobs if they don't feel fully qualified for them (whereas men will). I'm willing to bet the same applies to submitting for magazines. If you have an idea, even if you feel like it's not completely fully formed, we want to hear from you!

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Further to this, over on the "other platform" we can post videos explaining out process and what makes a good/bad pitch in more detail than we can here. There's already one up so please do have a look.

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Preferred wordcounts for submissions are: Essays and criticism: approximately 1,500–5,000 words Reviews: approximately 800–2,000 words Experimental or hybrid forms: flexible

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The editors for this issue are: @laurieoc.bsky.social , @davidblandyrpgs.bsky.social s.bsky.social Visit our website, playtestmaterial.org for more details on how and what to submit, and our style guide.

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