oh and by the way! the closing date for submissions is TOMORROW. Have an article you're working on? get on that google doc, stat :)
Laurie O'Connel (is looking for ttrpg work (in Dublin))Editing at the laundromat
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oh and by the way! the closing date for submissions is TOMORROW. Have an article you're working on? get on that google doc, stat :)
Laurie O'Connel (is looking for ttrpg work (in Dublin))Editing at the laundromat
still looking for this! Please contact editor at playtestmaterial dot org
Playtest Material MagazineWe are looking for anyone who attended Games For Crabs who would be interested in writing 800-1200 words on it for our magazine! The piece can take whatever form you'd like.
We are looking for anyone who attended Games For Crabs who would be interested in writing 800-1200 words on it for our magazine! The piece can take whatever form you'd like.
tor-in-the-muddamn lovely weekend. got to spin up a character & drop into a beloved friend's BitD campaign, then spend 2 days at #gamesforcrabs, an experimental game design event centred on speculative evolution & sociology. where i worked with others to make a (series of) game(s) for sapient bats (not crabs)
thanks to those lovely sponsors that have already got in touch, we're able to start looking for layout and branding people to help us set issue one up for success! But to really cover our set up costs, there is a lot of ground to make up, so again - the inbox is open <3
Playtest Material MagazineAs we move towards the publication of issue one, the costs of producing something like this (which the editor is largely taking on personally) are increasing. We have a couple of very kind sponsors already. BUT if you would like to sponsor us for any amount, please get in contact.
This is important to know for people still awaiting a reply. Part of the aim of this magazine is to train up a layer of writers, many of whom will never have written criticlaly before. This means we'll always prioritise detailed, personal feedback over a quick but form response.
Laurie O'Connel (is looking for ttrpg work (in Dublin))I make a real effort to write detailed feedback for every submission which is why you can sometimes get quite long delays. I know it can be frustrating but that is the reason and I feel most people are happy to wait for a more indicidual response
All submissions that we received before the start of this week should now have been replied to. Please check your spam filters.
Playtest Material MagazineNext week we have time booked in to go through all our unresponded pitches and subs. Everyone awaiting responses - please hold on til next Friday. If you want your submission to be considered in this first round, you have a few days to get it in. Our subs will still be open til Aug, so don't panic.
In general we're avoiding manifestos for issue one. (Though we might ask if you'd be up for turning your piece into an article.) However you're strongly encouraged to have a look at and submit to the TTRPG manifesto jam that is running now! itch.io/jam/the-ttrp...
Weekly reminder that we are still accepting pitches and submissions to Playtest Material. We can do other fun stuff too. Got an idea but don't have all the skills for it? Get in touch, maybe we can pair you up. Want to do something partial, experimental or serialised? Our inbox is open.
Playtest Material MagazineCALL FOR SUBMISSIONS: Playtest Material Issue One: "An RPG Is Like..." SUBMISSION WINDOW: June 1-Aug 1
We are still accepting both pitches and submissions. If you want to pitch, please: 1) Explain in brief what your argument and methods are. 2) Explain how you feel it relates to the theme. 3) Let us know what kind of word count you envision.
Playtest Material MagazineCALL FOR SUBMISSIONS: Playtest Material Issue One: "An RPG Is Like..." SUBMISSION WINDOW: June 1-Aug 1
Excited to already be getting so many pitches in, please don't worry if you have to wait a little bit for a definitive response!
Laurie O'Connel (is looking for ttrpg work (in Dublin))1) If your pitch is just a bad fit rn, I'll let you know immediately. 2) If it has legs and needs refining, I'll try to let you know soon so you can repitch. 3) If it's good - sorry, I might have to sit on it for a week or two to see what else is coming in. The whole thing has to work together.