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Профиль

Molleindustria FUTURE? NO THANKS! DEMO OUT

Профиль Vively

Paolo Pedercini - Game maker, professor at Carnegie Mellon University. My employer has many, often contradicting, views. Currently making Future? No Thanks! he/him

Update: Steam determined that Future? No Thanks! contains "Sexual content that is explicit or graphic and is intended for adults only" + "Frequent Nudity or Sexual Content" (not true) The achievement icon and/or title "Have Sex One Last Time" was deemed inappropriate. Updating and resubmitting...

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The releases of Flash and Shockwave are now farther in the past than Austin Powers’ freezing in 1967 was when the film came out in 1997.

videogame history

macromedia shockwave, print ad (1999) archive.org/details/eu_W...

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I enjoyed this one. It starts as a sort of mind-bending, psychological X-files and escalates quickly into cosmic horror.

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For every day Steam delays the release of Future? No Thanks! I will add another derpy little vehicle to the game. Your move, Valve.

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I’m quoted in this article as a "moderate" voice in the anti-AI backlash, so you know how pissed indie developers are. www.gamesradar.com/games/it-cre...

"It creates lesser games": Indie game studios are supposed to love generative AI, so why do the 25 devs I spoke to avoid it?"So it may be slightly faster, and a lot worse, but it's also more expensive? Neat"www.gamesradar.com
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If you look closely, you can spot the exact moment when I gave up hope and purchased 868-BACK to DEFEAT TIME ITSELF.

1596

I'm enjoying this one! I always found Vampire Survivors thematically bland and too flow-y. Beatdown City Survivors otoh has surprising depth and emergence, a great style and a killer soundtrack.

Shawn Alexander Allen

🧟Beatdown City Survivors🧟 Eradicate hordes of monsters in this 🗽Immersive 👥survivors roguelite 🌃set in a destructible city OUT NOW! 🛠️fun weapon crafting 🐱large cast of characters 🏗️dynamic environments 🔊pumping soundtrack Play the demo/check it out today! beatdown.city/bdcsrstm

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Future? No Thanks! is featured in the curated “Democracy at Play” section of the @indiearenabooth.de See you at Gamescom in Cologne!

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Pittsburgh has an AI Wall of Shame Instagram account that is becoming quite popular. There should be one for every city: www.instagram.com/pghaiwallofs...

404 Media

“It might feel like you’re ‘saving time and money,’ but you’re actually slowly turning your brand into something generic like all the other brands out there using AI tools.” www.404media.co/we-are-livin...

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This gets to a crucial point: big AI models must be nationalized, not only to control their impact and uses, but also because they appropriated our collective knowledge.

Jacobin

If taxpayers bail out the AI industry when its bubble bursts, as seems increasingly likely, we shouldn’t repeat the mistakes of the 2008 crisis. A public bailout should mean nationalizing AI.

14311

I'm guilty of "your favourite game designer's favourite game designer" and Michael is right, it smacks of elitism and doesn't say much about his games, which are beautiful, deep, AND very accessible. Good article!

Michael Brough

blog post - advice on how to write about indie games mightyvision.blogspot.com/2026/06/advi...

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📢After 5 years of work and 0 divorces... Future? No Thanks! finally has a release date: July 22, 2026

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