Aonuma on convergent ideas with Fumito Ueda, 2017. Source: Nintendo Everything #Zelda #BreathoftheWildQuote, #TheLastGuardianQuote, #ShadowoftheColossusQuote #AonumaQuote, #UedaQuote nintendoeverything.com/aonuma-on-ze...
Профиль
Hyrule Interviews
Профиль VivelyA database of interviews with the Zelda team. Our goal is to preserve that legacy, share it here, and build a safe community for our followers! By @maxnichols.bsky.social www.hyruleinterviews.com
Aonuma on the two ways to get lost in a game, and the essence of Breath of the Wild, 2017. Source: Nintendo Everything #Zelda #BreathoftheWildQuote #AonumaQuote nintendoeverything.com/aonuma-on-ze...
Shigeru Miyamoto's eternal rival, 1996. Source: Shmuplations #MiyamotoQuote shmuplations.com/miyamotoxeno/
I present: 5000 Years of The Legend of Zelda A flowchart of the media that influenced Zelda. Ranging from mythology and historical sources to ancient board games, D&D, 1930s pulp adventure films, and way more! Click through to see the full-size chart. namelessquality.com/5000-years-o...
Yuji Naka on meeting Miyamoto at a presentation by Richard Garriott, 2001. Source: Shmuplations #MiyamotoQuote, #NakaQuote, #GarriottQuote shmuplations.com/miyamotoxnaka/
Miyamoto on back pain and getting more exercise, 2008. Source: Wired #MiyamotoQuote www.wired.com/2008/06/inte...
Miyamoto on wanting to make a game where playtime depends on the player, 2000. Source: The Hyrule Journals #Zelda #MajorasMaskQuote, #TheWindWakerQuote #MiyamotoQuote goodblood.games/mmdoublehead...
Kiuchi on the design of the Imprisoned and Demise, in Skyward Sword, 2013. Source: Hyrule Historia #Zelda #SkywardSwordQuote #KiuchiQuote www.hyruleinterviews.com/Hyrule-Histo...
Miyamoto on emotional disconnect between player and avatar, 1989. Source: Shmuplations #MiyamotoQuote shmuplations.com/itoimiyamoto/
Uemura on analyzing rival consoles during Famicom development, 2020. Source: Kotaku #NESQuote #UemuraQuote kotaku.com/the-designer...
Miyamoto's “extreme” ambition for Mii avatars, 2011. Source: Iwata Asks #NintendoWiiQuote, #Nintendo3DSQuote #MiyamotoQuote, #IwataQuote iwataasks.nintendo.com/interviews/3...
Miyamoto, Itoi, and Iwata on forbidding dreams, 2011. Source: Iwata Asks #MiyamotoQuote, #ItoiQuote, #IwataQuote iwataasks.nintendo.com/interviews/w...
Tezuka on the basic premise of Mario games, 2020. Source: The Guardian #MarioSeriesQuote #TezukaQuote www.theguardian.com/games/2020/s...
Wornell on how he became the F-Zero X announcer, 2022. Source: Kiwi Talkz #StarFox64Quote, #FZeroXQuote #WornellQuote www.youtube.com/watch?v=0Dcu...
Miyamoto on a feature he forgot in Ocarina of Time, 1999. Source: The Hyrule Journals #Zelda #OcarinaofTimeQuote #MiyamotoQuote goodblood.games/ootmiyamotoq...
Koizumi on the Zelda game he liked working on the most, 2017. Source: Social Media #Zelda #OcarinaofTimeQuote #KoizumiQuote www.reddit.com/r/NintendoSw...
Itoi on the Butoh-like vision for Giygas, 1989. Source: Shmuplations #EarthboundZeroQuote #ItoiQuote, #MiyamotoQuote, #ItouQuote shmuplations.com/itoimiyamoto/