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Профиль

GTea ΘΔ

Профиль Vively

https://gtea.itch.io/ She/Her

The results are in for #GMTK2026, and I'm technically not the worst! :P (Average 6623rd place out of ~10k submissions) It's legitimately nice to have a benchmark though :)

000

I like making games?????

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As I was developing the grid code, I was thinking I would have to make a new data object and have everything read from that, including the TileMapLayer, but it turned out that the TileMapLayer itself could be the single source of truth!

GTea ΘΔ

Some progress on the post-jam patching process! All entities now move strictly on a grid, and the enemies now increase in speed each round! Also: as a result of reworking movement completely, I wrote the enemy pathfinding by hand, and it works a lot better now. They no longer push eachother around

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Some progress on the post-jam patching process! All entities now move strictly on a grid, and the enemies now increase in speed each round! Also: as a result of reworking movement completely, I wrote the enemy pathfinding by hand, and it works a lot better now. They no longer push eachother around

100

LRP: I don't know if it's helpful, but the way I think about it: If you are unhappy with the state of something then there's still work to be done, there is still progress to be made. And of course part of that work is self-care and pacing yourself ❤️

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Hot take: FA's blacklist feature does nothing to solve the problem of people who spam a given category/"type".

240

I’ve been poking at Dark Souls 2. Learning how agility actually works really helped the game feel better to play. It definitely has its own unique atmosphere and vibe that has yet to be replicated. At least in any title that isn’t King’s Field 4 ;P

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It's funny: Run Bomby Run isn't exactly a passion project of mine, but taking the time post-jam to fix up the problems and improve it slowly is really fulfilling. Even if there are days like today which are mostly just refactoring :P

000

Welcome to the Godot Century!

Game Maker's Toolkit

Well, it finally happened! After 9 years of Unity dominance, Godot was the most used game engine for GMTK Game Jam 2026 submissions. 🤖 Godot - 47% 🎮 Unity - 34% 🛠️GameMaker - 5% 🚀 Unreal Engine - 3% ✨ Other - 11%

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Already thinking about the next GMTK game jam, and what I want to be doing between now and then :V

120

The last two days of the game jam, I was freaking out because I didn't think my game was "good enough". One of the things my GF mentioned was that the majority of people who join don't even submit anything, and, as usual, she was right:

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Trying to make something in a medium that you've been a fan of for decades is incredibly humbling.

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Feeling at my limit with the game jam. :/

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