15 seconds of in game action from Melkhior's Tower, my upcoming title exclusive to the Playdate. Can't give too much away, but the first iteration of all levels is now complete. 221 rooms in total. bitglint.itch.io/melkhiors-to... #melkhiorstower #playdate #gamedev #indiedev #pixelart
Профиль
Richard Jordan
Профиль VivelyVery part time games dev, tinkering with 80's 8-bit inspired goodness. Author of retro inspired titles Klass of 99, Melkhior's Mansion and Undrium. Currently working on Playdate projects. http://www.bitglint.co.uk
Development continues on Melkhior's Tower for Playdate. Here's a quick fire selection of clips. Pixels by @craigstevenson.bsky.social and music by @mcalby.bsky.social bitglint.itch.io/melkhiors-to... #melkhiorstower #playdate #gamedev #indiedev #pixelart
Doors in Melkhior's Tower are fairly simple things, but there are situations that need to be considered. More info on my latest devlog post: bitglint.itch.io/melkhiors-to... #melkhiorstower #playdate #gamedev #indiedev #pixelart
Blackford PI, an unfinished project that I may go back to one day. It's an isometric "puzzle 'em up", inspired by MOVIE on the ZX Spectrum. There's a demo available to download at bitglint.itch.io/blackford-pi #blackfordpi #gamedev #monogame #indiedev #pixelart #isometric
Added a bit of lever action to Melkhior's Tower. 😀 bitglint.itch.io/melkhiors-to... #melkhiorstower #playdate #gamedev #indiedev #pixelart
Isometric rendering optimisations, what an exciting topic! Read more at bitglint.itch.io/melkhiors-to... #melkhiorstower #playdate #gamedev #indiedev #pixelart
I've been working on how the A and B buttons will work in Melkhior's Tower. It's been a headache! Read more at bitglint.itch.io/melkhiors-to... #melkhiorstower #playdate #gamedev #indiedev #pixelart
Some of the special baddies from the original Melkhior's Mansion will be making an appearance in Melkhior's Tower. Not 100% sure what they'll do yet, I need to figure that out. bitglint.itch.io/melkhiors-to... #melkhiorstower #playdate #gamedev #indiedev #pixelart
Ludonarrative dissonance. WTF is that? A new Melkhior's Tower dev log entry: bitglint.itch.io/melkhiors-to... #melkhiorstower #playdate #gamedev #indiedev #pixelart
A little browser based Space Invaders clone that I wrote as a test project for beefing up my Unity skills. Play for free at bitglint.itch.io/retro-invaders #IndieGameDev #spaceinvaders #unity
Been tinkering with the title screen and screen transitions in Melkhior's Tower. More info about the game in the devlog: itch.io/dashboard/ga... #melkhiorstower #playdate #gamedev #indiedev #pixelart
In Melkhior's Tower, Lester the Serf will have the special ability of being able to fire weapons. More info in the devlog: itch.io/dashboard/ga... #melkhiorstower #playdate #gamedev #indiedev #pixelart
A behind the scenes demo of the map editor used to edit the Melkhior's Tower game world. Written in C# using Monogame. #melkhiorstower #playdate #gamedev #indiedev #pixelart #monogame More info here: bitglint.itch.io/melkhiors-to...
Melkhior's Tower dev log update: bitglint.itch.io/melkhiors-to... #melkhiorstower #playdate #gamedev #indiedev #pixelart
Each object in Melkhior's Tower now has a weight property. This is to facilitate Sir Stamperlot's special ability of strength. #melkhiorstower #playdate #gamedev #indiedev #pixelart More info here: bitglint.itch.io/melkhiors-to...
My new Playdate project, Melkhior's Tower, has a new home on Itch, where I'll post more frequent dev updates to avoid spamming the socials with too many updates. #melkhiorstower #playdate #gamedev #indiedev #pixelart bitglint.itch.io/melkhiors-to...