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Профиль

Elias Daler

Профиль Vively

Making a game that actually runs on PlayStation 1. https://edw.is/

Thank you. :)

000

Maybe... 😁 (I still don't know what exactly I want to make...)

100

No, but I made Yume Nikki PS, a fan game. :)

001

The UI temporary. But this font I found has cool Y2K vibes which are very fitting for Dreamcast... :)

0242

Yeah, I think that clicky keys look really good, but I like the feeling of a modern/low-travel keyboard more after all... It feels like you're more precise with it too. :D

020

They keys are so tall... 😍

1161

It works in the emulator already, haha. I just need to get the Dreamcast Keyboard (on its way, will be there in 2-3 days!) and I'll post the video. :D

120

Peak graphics.

0310

I calculate dot(N, L) for each vertex color on the cat (Where N - vertex normal, L - light direction) Basically Lambert shading model

040

The level is from Majora's Mask 3D, I believe the lighting there was drawn manually. For my own levels I draw them manually too. Only the cat vertex colors get calculated in real time.

110

I make real PS1 and Dreamcast games, I know how vertex painting works... :P

110

How is this real

1270

I wrote my own backend for it and it does indeed. :D bsky.app/profile/elia...

Elias Daler

Made a backend for Dear ImGui for Sega Dreamcast. I can’t believe it works. Sadly, I don’t have a mouse/keyboard for the Dreamcast, but once I do, it’s going to make this thing even more incredible. 😂

040

Yeah, just got started with it 2 weeks ago. It's been fun. My previous experience with PS1 helped greatly, ported a lot of code directly from it. :D

030

Thank you. Read this: dreamcast.wiki/Getting_Star... You might also join Simulant Discord where a lot of DC devs hang out: discord.com/invite/TRx94EV I'd say KallistiOS examples is the best guide there is, but you need to figure out a lot of it on your own... 😅

Getting Started with Dreamcast development - dreamcast.wikidreamcast.wiki
130

Thank you! For now it's just a bunch of random experiments to see what I can do on Dreamcast (to learn it's GPU, etc.). But eventually it'll evolve on PS1 first into something... And I'll see what'll happen to Dreamcast version (maybe a different game? :D)

120

Haha, thank you. :D I had a moment of "genius" to add it quick to show off the lighting and now I see Mario 64 parallels indeed. :D

020

It's pretty easy, especially relatively to PS1. :) On PS1, you don't have floats, so you need to use fixed point. Plus, you don't have most of the standard library (EASTL works and provides most of it, but still...). Also, managing textures/VRAM is much easier on Dreamcast. :)

040

Thanks! It's kinda hard to find how much *exactly* it's using, but judging by nm's output, it's 540KB for the code and however much RAM Dear ImGui itself uses for its internal state. 😅

110

For now it's just some experiments and if they go well, might do a little, but polished game. :) As for the physical media release - that'll depend on how good the things I'm making will turn out. If there's interest - I'll be all for it. :D

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