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Профиль

Daeso Ögenberg

Профиль Vively

I'm making a game!

nothing cool to report, just some bugfixing with collisions

010

Pillar changes! #gamedev 1. Start off-screen: Can no longer stick close to the boss and bypass the pillars completely. 2. Cross whole screen: Forced to jump over instead of just run away, means stronger pacing. 3. Lower gradually: Dynamic difficulty with speed as reward.

081

I made some icons and tooltips. #gamedev

1172

I accidentally deleted the asesprite file of my new mockup. 🤒

100

👀 #gamedev #indiegame #platformer #pixelart

0196

1 or 2? #gamedev #indiegame #platformer #pixelart

2155

Today I started experimenting.

032

Should I redo my art to be simpler, but with a stronger and more recognizable aesthetic? #gamedev #indiegame #platformer #pixelart 1️⃣ Yes 2️⃣ No 📊 Show results

4103

Today I fixed the GRAPPLE HOOK so it stays attached when the ENEMY HITBOX changes. #indiegame #gamedev #godot #platformer

0121

Sign up for a private playtest. forms.gle/oN6PivWLZYTs... #indiegame #gamedev #playtest #platformer #pixelart

0141

I know I said I was gonna catch up on sleep, but I'm a creature of habit. Quickly fixed a bug. Gonna sleep now. #gamedev #indiegame #godot #sleep

083

Probably not gonna work on the game tonight and catch up on sleepytime. Here's a week of progress instead. #gamedev #sleep

081

Today I finished the first special attack, HEAVY ASSAULT. Smack enemies enough and get the juice to unleash your true power! #gamedev #indiegame #actionplatformer

1184

Today I started working on the special fx for super attacks. It's a bit trickier than I expected. Will the actual ability be ready tomorrow? Tune in! #gamedev #indiegame #platformer #devlog

094

Today I gave the boss a new attack, SPIKE SEA . Platforms appear while a demonish water rises. Can you outclimb it? This is a rare attack, so be ready! #gamedev #indiegame #actionplatformer #devlog

0266

Today I refined the boss's PILLAR WAVE. They are thinner, shorter, and move smoothly with EASING. Most players will run away, but a TRUE GAMER 🤠 will leap beyond. #gamedev #indiegame #platformer #devlog

1205

Today I started working on a new attack for the boss, the classic PILLAR WAVE! It's still a rough draft, but what do you think, can you see the vision? #gamedev #indiegame #platformer #devlog

3286

Today I fixed a very tricky bug. Enemies of the same type were trying to sync their collision shapes to each other! In GODOT, exported variables are shared. I didn't know that! #gamedev #indiegame #platformer #godot

1103

Today I added hitstop to attacks, shrunk the boss, and gave them a cool sword! #gamedev #indiegame #platformer

0123

Today I fixed damage blips and added a basic attack to the boss! ( + parry fixes 👀 ) #gamedev #indiegame #platformer #godot

0144
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