Este artículo será para recordar cuando salga el nuevo juego del Blow. De cómo su diseño está cimentado sobre otros juegos no-comerciales de grandes diseñadores, que como han sido críticos con las opiniones fascistas de Blow pues este ha decidido borrar su acreditación.
Профиль
Ciro Continisio
Game designer/coder, lecturer at times, full-time meme. In the past: coherence, Unity (making Gigaya, Open Projects, Unity Playground). Also been making games (UFHO2, Slybots: Frantic Zone... ?) and Unity tools. He/him/lui/'iss 🇮🇹
Fans of our games may be interested to know that our long-term collaborator Richard Hogg has a new website up at www.h099.com He's done deep-dives into the art direction process for Flock & I Am Dead, as well as tons of assorted visual treats from his past work which should delight true Hoggheads
Such a good interview.
shmuplations.comToday we have something special: a newly translated interview from July 1996 between Shigeru Miyamoto and Kenji Eno! Conducted just weeks after the launch of Mario 64, Eno takes Miyamoto to task (in a friendly way) with several fascinating critiques of its design. shmuplations.com/miyamotoxeno/