[Tokyo] #picotachi vol.84 is this Saturday (July 25th) at @picopicocafe.bsky.social // 7pm~, cafe open from 2pm ~ DM us if you'd like to show or talk about something (tiny / WIP projects welcome), or email: picopicocafe @ gmail (EN/JP). See you there! ☕ www.picotachi.com
Профиль
DK Liao
Профиль VivelyHobbyist gamedev making #Autopanic Sometimes a EN-TCH game translator, worked on Slay the Spire 2 and Assassin’s Creed Origins
⟳ Репост от DK Liao
My sandcastle building puzzle game featuring a rotund elephant may not have made in into Steam Ocean Fest. But it still has a 100% positive review score. ✨🐘✨ Elfie says "it's probably worth checking out, no?" 👀🐘 store.steampowered.com/app/3784760/... #indiegame #indiedev #newgame #godot
⟳ Репост от DK Liao
Placeholder assets in a game should look obnoxiously temporary, so obvious that no one would mistake it for the final asset. In past games we've used the doge dog (rip) as an icon, hot pink versions of characters, our CEO's head, etc. If you use a temp asset that seems passable, it may stay there.