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Профиль

Ancient 4D

Профиль Vively

Developing new old-fashioned modelling, animation and rendering software. by @hiddenasbestos.bsky.social

Buttons can have text and optionally ugly test icons ! I still need to settle on a UI style but the back-end is working properly.

000

I got tired of waiting for that, so I'm making this. Might take a while, but that's my goal.

000

Fixed the slice mode to support fillets. (Working in the command line and using modo to actually render it is really helping keep focus) - think my fancy cylinder generator is done

010

I added the 'fillet mode' and since I'm running the radius/Y position through a shaping function - accidentally got it backwards and now I've fallen into a rabbit hole of options 😄

010

So, fillet is underway. I realise that actually you might want to have a segmented chamfer though. So I'll add an option to explicitly select fillet or chamfer, rather than my initial plan of making "segments = 1" imply a chamfer.

110

The main artificial limit that I thought would be useful for a retro aesthetic is to write a simpler ray tracer, rather than path tracing. Classic diffuse/spec materials, flat ambient instead of radiosity, etc. The stuff that modern software has discarded or is hidden behind wall of options.

010

I'm thinking about adding fillet to the cone / cylinder / tube / box though because coding that, knowing the specific shape you're filleting, actually would be pretty easy. Make these primitives super powered. (Also write a generic fillet modifier later too)

100

Nice! Good to know that I have all those options, with the exception of fillet/chamfer (was thinking I'd add that as a modifier on top in the stack).

100

Thanks! I ought to try C4D as it's probably the one I know least about, but always heard good things from the people I've met who used it.

100

TIL: the round part of a cone is a "conic surface". Documentation work is already paying off !

000
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