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Профиль

Ancient 4D

Профиль Vively

Developing new old-fashioned modelling, animation and rendering software. by @hiddenasbestos.bsky.social

CGI melon render for #screenshotsaturday

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A selection of renders from Ancient 4D

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For UI I'm writing my own event driven toolkit on top of SDL3. So far it's working great and I have text rendering, scroll bars and buttons.

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* blows dust away * -- OK I'm using this account again ! To catch you up I've been working on a multi-threaded CPU renderer that uses a Blinn-Phong lighting model, which you can see below. This is now quite feature-filled, and fairly quick, so I'm turning my attention to UI work. #retrocgi

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50+ follows, hooray, welcome to my peculiar "but why?" project 🥳

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Smooth fillets are done! - also semi-smooth chamfers and reverse-fillets where the top/side seams are sharp but things are smooth radially. #lowpoly

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Hard vertex normals are now working for fillet/chamfer/reverse-fillet cylinder generation. Next up ... smooth normals. #lowpoly

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Started working on adding filleted edge support to the cylinder. I want each primitive to be packed with features rather than needing tons of nodes / stacked modifiers to meet common requirements. #lowpoly

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Added (and documented!) a new procedural Tube primitive to the growing roster. #lowpoly

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Trying not to repeat mistakes of the past and go off and only do code - I've made a start on some documentation !

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