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Профиль

Alfred Reinold Baudisch

Профиль Vively

Software Dev since 1993. From 🇧🇷 work for 🇩🇰 https://linktr.ee/alfredbaudisch Hobby gamedev & open-source contributor (Godot, Blender, Odin, raylib) Brazilian Street Food Simulator https://store.steampowered.com/app/2125110/Brazilian_Street_Food_Simulator/

Does anyone know how to avoid this dialog when I want to distribute a native Windows .exe freeware? Is paying $200-300/yearly for an EV certificate the only way to avoid this (and the certificate does not protect the PC from anything, it just removed this dialog)? Can't find cheaper options :(

240

Vertex Studio C++ GDExtension Edition is out! Vertex & normal painting meshes w/ MILLIONS of tris + all the other incredible features (variations, vertex groups, selection tools, etc). Vertex Studio was made w/ N64/PS1 graphics in mind, the C++ version now covers any kind of game. #godotengine

Alfred Reinold Baudisch

Vertex Studio is live! My #godot plugin for editing, managing and painting vertex colors and vertex normals of 3D meshes inside Godot. It has a FREE version with all the basic and essential tools and a PRO, paid version with all features. 50% off until the end of the month. #godotengine #gamedev

1509

VERTEX STUDIO is out of beta, 1.0 release! In this update: - Configurable settings in the #Godot Project Settings - Now every tool/action have bindable shortcuts - New action: increase/decrease opacity w/ a shortcut - Improvement: see brush's opacity in the viewport #godotengine

Alfred Reinold Baudisch

Vertex Studio is live! My #godot plugin for editing, managing and painting vertex colors and vertex normals of 3D meshes inside Godot. It has a FREE version with all the basic and essential tools and a PRO, paid version with all features. 50% off until the end of the month. #godotengine #gamedev

26311

VERTEX STUDIO STANDALONE: I can't believe how easy it was to make it run as a standalone application. Since in Godot everything is #Godot itself (editor/runtime), what you make to work in the editor as a plugin also work in an exported app. Still a lot broken, will report as I go. #godotengine

Alfred Reinold Baudisch

Vertex Studio is live! My #godot plugin for editing, managing and painting vertex colors and vertex normals of 3D meshes inside Godot. It has a FREE version with all the basic and essential tools and a PRO, paid version with all features. 50% off until the end of the month. #godotengine #gamedev

0212

Zelda: Ocarina of Time (Nintendo 64) comparisons between texture and vertex colors only across various different scenes. Heavy outdoor vertex color usage, while very conservative indoors (as opposed to Banjo-Kazooie). #N64

33812

Vertex Studio is now featured in the Godot Asset Store! And you can still get it 50% off with the launch discount, but the discount is going to last just 8 more days. #godot #godotengine

Alfred Reinold Baudisch

Vertex Studio is live! My #godot plugin for editing, managing and painting vertex colors and vertex normals of 3D meshes inside Godot. It has a FREE version with all the basic and essential tools and a PRO, paid version with all features. 50% off until the end of the month. #godotengine #gamedev

38820

Banjo Kazooie Gobi's Valley (Nintendo 64) render passes: 1) Final render 2) Vertex color only 3) Textures only 4) Vertex color alpha (used for texture blending, and in this case, it blends the water texture) The bulk of work is made by vertex colors. #N64

1174

Banjo-Kazooie (N64) - Mad Monster Mansion: (1) Vertex colors only (2) Textures only (3) Vertex color alpha (used in this game for blending two textures) (4) Final render, everything together #n64

2153

I think all the time about PS1 and N64 graphics & Retro CGI & Phong and Gouraud shading & Silicon Dreams & pre-rendered 3D & pre-rendered backgrounds. I procrastinate work to keep looking into these things (and I also make a lot of them, for the sake of it, art for the sake of art). Who else?

2110

Xena PS1. These graphics <3

Nerd Maldito

Jogo da Xena de 1999 pra PlayStation 1! Levando em consideração a capacidade daquele videogame, o que vocês acham da qualidade? Creem que aproveitou bem a potência do console? Ou acham que essa adaptação da série de TV poderia ter sido melhor trabalhada no PS1?

142

For today's #RandomGameSaturday another dark PS1 game: Baroque complete with the manual, guide book and art book (with some really cool and philosophical interviews). Baroque is a roguelike dungeon crawler, it's possible to play it in English with patched fan translations.

Sasha's Retrobytes 🏳️‍⚧️

For my #RandomGameSaturday, I reached into our PS2 boxes and came away with an early PS2 RPG: Orphen: Scion of Sorcery. This was intended for being an animanga-game Big Deal(TM), if the amount it's all over NewType and PS mags at the time is anything to go by.

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