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Aleron

Профиль Vively

3D modeler, rarely writer. Most of my stuff is on my FA gallery. Due to me making stuff pertaining to niches, tread with care. Only DM if it's important. Otherwise, will likely be ignored. FA gallery: https://www.furaffinity.net/user/thetaoswordsman

I dunno why I am putting that out there, just feeling...dunno the right word at the moment...about sci-fi stuff and extreme size ranges.

Vehicles that could double as mobile cities, treads that would realistically form trenches and ridges as tall if not taller than the average person and able to house tens of thousands of souls... ...and yet they are barely the size of a marble, something easily picked up by larger folk. #SizeSky

Haven't really played through the game during the entire EA period, but there's also a whole host of areas that have been added as well. Compared to Feybreak, the 1.0 update added in two new biomes/regions on top of the nearly eighty pals.

At the very least there's also hardware to allow communication between the varying tiny cities, so they all don't go stir-crazy while waiting to see where else they'll wind up at.

Most would easily assume that the tiny city would either be dropped or even chucked into the nearby furnace, or, most optimally, held on to in case an order comes through for one or more of the shrunken cities, having shelves that frankly make them look like trophies of some description.

The one doing the currency maintenance would easily appear massive to the populace within, just doing their duties yet would notice the 'valuable item' after a scan, easily removing it from the packaging to inspect it.

One of these 'trinkets' could be packed underneath the tinder as it drops in through the chute, looking like a snowglobe at first glance and with some machinery that keeps impacts to a minimum to the occupants. Some glasses break since it isn't perfect, but better than flattening instantly.

Setting is far sci-fi, galactic contenders and such...yet physical currency is still very much a thing, and so is there a demand to make sure it's maintained, legitimate means or not. Tech has also evolved to where clone populations are entirely possible, along with large-scale resize devices.

Cleaning cash (in a video game sense before anyone gets antsy) can be monotonous; Taking orders, watching the packages drop in, taking the contents out and dealing with them in whatever way is needed. A trinket or two as well...but what if some of the trinkets were tiny cities?

At the very least there's also hardware to allow communication between the varying tiny cities, so they all don't go stir-crazy while waiting to see where else they'll wind up at.

Most would easily assume that the tiny city would either be dropped or even chucked into the nearby furnace, or, most optimally, held on to in case an order comes through for one or more of the shrunken cities, having shelves that frankly make them look like trophies of some description.

The one doing the currency maintenance would easily appear massive to the populace within, just doing their duties yet would notice the 'valuable item' after a scan, easily removing it from the packaging to inspect it.

One of these 'trinkets' could be packed underneath the tinder as it drops in through the chute, looking like a snowglobe at first glance and with some machinery that keeps impacts to a minimum to the occupants. Some glasses break since it isn't perfect, but better than flattening instantly.

Setting is far sci-fi, galactic contenders and such...yet physical currency is still very much a thing, and so is there a demand to make sure it's maintained, legitimate means or not. Tech has also evolved to where clone populations are entirely possible, along with large-scale resize devices.

Cleaning cash (in a video game sense before anyone gets antsy) can be monotonous; Taking orders, watching the packages drop in, taking the contents out and dealing with them in whatever way is needed. A trinket or two as well...but what if some of the trinkets were tiny cities?

For me when I first played, I knew about the missiles but didn't know how to swap modes on it, so it was basically in 'helicopter mode' the whole time. Repeat playthroughs I managed to figure that part out.

Just wanted to do a quickie animation of wispaw. The entry of it is a mix of cute and/or morbid as par for the course, but I feel that the wispaw just gets an endless amount of affection from the ghost hands it has, on top of whoever it is that has them.

It can be difficult trying to be a brooding ghostly cat when you have the spirits of your previous owners constantly doting and giving you affection via ghost hands.

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