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Публикация

Slowly figuring out what are the color, modelisation and composition rules to make a 3D rendering look as close as possible to a hand made pixel art setting. My current estimation is that it may be more work than to do it 'normally'. But it's fun testing the limits and possible solutions for it 😅

Обсуждение

1 прямых ответов · 2 сообщений

Dead Cells did it extremely well, I wonder if there's in-depth looks at how they did it

Ответ для Shard - Non-Local Muscle Femme

For the character mostly if i’m not mistaken. Not the background which is a different set of problems.