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I've gotten some questions about delving more into the techniques of design and storytelling of a JRPG, to supplement this document. For that, I refer you to my books. The most popular of them is Reverse Design: Chrono Trigger. www.routledge.com/Reverse-Desi...

Reverse Design: Chrono TriggerThe Reverse Design series looks at all of the design decisions that went into classic video games. This is the second installment in the Reverse Design series, looking at Chrono Trigger. Written in a ...www.routledge.comPat Holleman

I’m publishing a sample JRPG project plan. This document contains every step you need to take to create a commercial JRPG, from beginning to end. It's based on my experience working on JRPGs like Quartet, Cris Tales, Threads of Time, Coromon, My Familiar & Forge of the Fae. tinyurl.com/6yxt77fm

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My books on FFVI, VII and Diablo 2 are a little more systems-focused, while the CT book is almost exclusively about narrative design. Yes, they are expensive; the publisher is targeting the college textbook market. But they are on sale right now.

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