⟳ Репост от Smoogley

been trying out a similar thing at runtime! though its more of an inverse hull method here...same principle though!

Xavier

Fun fact: They did this exact same thing in 3D with the characters in Vagrant Story All you have to do is duplicate the model, offset it by a few onscreen pixels, and set it to fullbright/tinted. The lit character model hides the polygons of the secondary mesh, giving a nice rim light