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The triangle end bits of that 3rd guy's staff remind me of those videos of people coding in raw rendering script for Vulkan or OpenGL. "HAHA Yes! The triangle shows a gradient between the primaries! My custom game engine will be amazing no doubt!"

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ye it based off a barycentrically interpolated test triangle

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1st guy is programming and building of world or logistics. 2nd is geometry and meshing. 3rd is the shader colors and render pipeline. 4th is post processing and reflections.