Finally watched Challengers last night and yes, excellent movie, great score, Zendaya, but I can't believe that the gif of homie slapping his homie's boner is real Like he really did that, just slapped the thing silly
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Wesley LeBlanc
Профиль VivelySenior Associate Editor @ Game Informer | Previously: PR Specialist @ Vicarious PR, Freelance @ IGN and more | He/Him 📩 wesley@gameinformer.com
🤯 As my 16-month-old daughter would say, "oh wow!" 🤯
Game InformerDid you know that alongside our Onimusha: Way of the Sword cover story, we've been publishing exclusive behind-the-scenes features, interviews, and more? And did you know you can read everything we've posted so far in our Onimusha: Way of the Sword hub linked below?? Wow!! gameinformer.com/Onimusha
I asked if we could romance the thing on the right and they said no btw :(
Game InformerDuring our visit to Capcom for our Onimusha: Way of the Sword cover story, we spoke to Onimusha 2: Samurai's Destiny director Motohide Eshiro about seeing the series return after all this time. We also asked what he thinks of the gameplay. Here's what we learned: gameinformer.com/exclusive-in...
The protagonist of Beast of Reincarnation is a synthetic human being that doesn’t have a soul but thinks she would like one. It’s lamentably fitting, then, that so much of this game is soulless. Really loved the combat, though! More of my thoughts below👇
Game InformerThe best part of Beast of Reincarnation is the next fight, courtesy of a satisfying combat system filled with experimentation and tense fun. If only the rest of the game matched it. Our Beast of Reincarnation review: gameinformer.com/review/beast...
Taking a lil Onimusha: Way of the Sword break today to bring you a fun look-back on the series first two games with Motohide Eshiro, who directed Oni 2 and was a planner on Oni 1. Was very cool to talk about the series' "Sengoku Biohazard" beginnings with one of the main people behind it🧟
Game InformerWe spoke to the leads behind Onimusha: Way of the Sword for our latest cover story. But we also spoke to Onimusha 2: Samurai's Destiny director Motohide Eshiro about the series' early beginnings, success, and more. Enjoy that retrospective interview here: gameinformer.com/exclusive-in...
Hey you should read this!
Abram BuehnerFinal Fantasy VII Rebirth's excess is as unmistakable as it is endearing. A moving, messy journey that accumulates feeling through its best and, more importantly, its most tedious episodes. I love this game, and I'd love it if you checked this out! medium.com/@abrambuehne...
Just published one of my biggest extended coverage features to go with my Onimusha: Way of the Sword cover story – though I'm still team let-the-dead-stay-dead, after learning more about Mifune's inclusion, I'm much more comfortable playing Onimusha than, say, Stranger Than Heaven.
Game InformerIt's becoming increasingly common to see the deceased recreated digitally for video games. We spoke to Capcom about how the late Toshirō Mifune became the face of Onimusha: Way of the Sword's protagonist, the approach taken, his family's thoughts, and more. gameinformer.com/exclusive-fe...
A high bar to clear, but I could see it happening based on what I've played of the game so far.
Game InformerCapcom says Onimusha: Way of the Sword being the "pinnacle of swordplay action games" is what success looks like after the series' 20-year hiatus. More on that here: gameinformer.com/exclusive-fe...