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Профиль

Tony Toon

Профиль Vively

retrogaming and retrocomputing enjoyer. Human after all.

@retrorgb.com didn't know if you'd find this interesting: i ported tempest 2000 to the pico-8 fantasy console. while doing so, the pico-8 core for misterfpga was released which supports analog output to 15khz crts.

Tempest 2000www.lexaloffle.com
120

tempest 2000 0.8 for pico-8 released www.lexaloffle.com/bbs/?tid=158... 95% feature complete - moved to regular cart rather than WIP. full source available. all 99 stages, all enemies, all powerups, no bonus stages sorry. will add more sfx and music if anybody volunteers. #pico8 #retrogaming #shmup

Tempest 2000www.lexaloffle.com
061

quick tempest 2000 pico-8 update: toyed with parens-8 (codeberg.org/wellspring-l...) and it slotted in perfectly and freed up oodles of tokens. Still taking a break but when I get back to it, this should help me get the game past the finish line with all the features I wanted. #pico8 #retrogaming

parens-8a powerful VM for pico-8codeberg.org
140

verison 0.5.1 of my tempest 2000 port to pico-8 is now posted. this is very close to gameplay complete and next step is replacing placeholder sfx and adding more music. www.lexaloffle.com/bbs/?tid=158... #shmup #shmups #pico8 #retrogaming

Tempest 2000www.lexaloffle.com
2223

@studio8502.ca I ended up wandering off and doing my own game work over on PICO-8, despite it being a "fantasy" console rather than real hardware. Could have an entire discussion about the nature of its resource limitations and how optimization/code style gets influenced by it but..

120

the #misterfpga project now has a core to let you run #pico8 games and it'll even output it at a 15khz signal your #crt from 1996 will understand. #retrogaming youtu.be/UR887FI_c1A

Tempest 2000 for PICO-8 (WIP) on PICO-8 core for MiSTerFPGA on 15Khz CRTYouTube video by deepthawyoutu.be
061

tempest 2000 alpha 3 for PICO-8 released. biggest change is mouse support. i don't have a usb spinner so if people who do could give it a spin (ha!) and let me know what settings feel good for potential defaults it'd be amazing. www.lexaloffle.com/bbs/?tid=158... #pico8 #shmup #shmups #retrogaming

Tempest 2000www.lexaloffle.com
051

Tempest 2000 for PICO-8 Alpha 2 released. www.lexaloffle.com/bbs/?tid=158... * 56 stages (+32 from previous alpha) * 10 enemies (+4 from previous alpha) * AI droid added (all powerups now implemented) * score still rolls over at 32,768 because i forgot * more #pico8 #shmup #retrogaming

Tempest 2000www.lexaloffle.com
2121

This being my first rodeo with pico-8 I had no idea how tight the restriction on tokens would be. I’ve written a simple stack based parser (vm?) to handle object behaviors. Apparently this is common since a string is only a few tokens (or one?). We just can’t stop reinventing Forth can we? #pico8

110

I'm just happy that the figure 8 web worked with my existing code (and just had to add a manual normal flip field to make the player orient properly.) If I can get my tokens under control, this might actually get released. #pico8 #retrogaming

082

Because the world is on fire I've decided to port Tempest 2000 to PICO-8. It's going to be tight. Already pushing up against token limits but have places I can still optimize. CPU overhead on the other hand has room to give. #pico8

190

In a way I guess I’m lucky I don’t even like modern video games all that much.

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