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Профиль

SusaDeBastet

Профиль Vively

🏳️‍⚧️ 🐈 Indie Game Developer. Made MeowGun: Hell Denizen with @teahouseocha.bsky.social Available on Steam: https://store.steampowered.com/app/2347390/MeowGun_Hell_Denizen/ Meow meow :3

Dueling and tennis with the energy blades 🐈️ Player 2 was @teahouseocha.bsky.social #indiedev #fps

082

Testing basic player character animations with a legally distinct energy blade 😅 Made the body a bit more visible in first person than in MeowGun (Uh, enjoy). Using Doom sfx as placeholders for fun 🐈 #indiedev

2155

Testing the player model ingame a little and with realtime lights. Not much animation yet, head can rotate in random directions and torso can bend up/down according to player's view angle. Also testing a palette shader similar to what MeowGun has. Anyway, looking pretty I think :3 #indiedev

4288

Been working on the player character for my new game project. Initially aimed for some 750 tris, but now she's 1972 tris or 1776 without the cat tail + claws. Also haven't decided if this should be another catgirl game or not. I think player will start the game with the laser/plasma sword. #indiedev

0152

We just got the 100th (counted) review for Meowgun! Huge thanks to everyone who have played the game and especially to those who wrote a review for it too! Mwah 🐈

33814

Hello everynyan-! 🐈 MeowGun is also -30% for the Steam Summer Sale! @kgalaxia.bsky.social made us a new trailer for the occasion and it's as amazing as it's unhinged. (She's a treasure, consider hiring her.) Happy pride 🏳️‍🌈 and happy blasting!💥 store.steampowered.com/app/2347390/... #indiegame #fps

518486

Made a mockup HUD for my yet unnamed Quake engine game project. Accidentally turned out more hi-tech scifi than originally intended. But I quite like it, so maybe I'll go with a similar overall theme for the game (it's not like the earlier weapon models were final quality anyway). #gamedev #fps

68112

Showcasing the weapon models I've been working on for my new game project 💥 Revolver and shotgun reload animations are very work in progress. Sound effects are placeholders from Doom and LibreQuake. Going to make my own at some point. #gamedev #fps

1187

Meow! 🐈 MeowGun is on 30% discount for a week! If you're itching for a woke as hell and dorky shooter to play during the pride month, now is a good chance! Save cats! Shoot demons! Find secrets! Jam out to some psychedelic techno-trance bgm! store.steampowered.com/app/2347390/... #FPS #indiegame

06526

Went back to making stuff with FTE / Quake engine. Going for a low poly retro 256 color palette look (at the moment using the Quake palette). Here are some weapon model prototypes: chainsaw, quad shotgun, grenade launcher and plasmagun. #gamedev #fps

25512

Learning how to do stuff with Godot and it's quite fun. 🐈Need to get used to things after having mostly worked with only QuakeC for a good time. Made this very early gameplay prototype today with player movement & shooting laser bolts, and some enemy characters moving randomly. #gamedev #godot

2132

Meow, did this video game grid thing. Some of the categories were a bit difficult for me, so I invented new ones! :3 A lot of the games here could be in the all-time favorite slot, so many games that I cherish! A bit different kind of "best combat" in the top right corner.

240

A space cat doing a boulder exploding punch (take that Chris Redfield)! She's modelled in a way that every animatable part would be rigidly attached to one bone. Also this would make it easy to swap different armor parts. #gamedev

0116

"Heyy, Susa! How's the new game project going so far? :3" "Well, you see---" 😼 (atm doing _interesting tests_ in Godot. Played with the FuncGodot plugin and loaded in a level from MeowGun for giggles. Even managed to make it play XM tracks with godot-openmpt! High art, I know.) #gamedev

1174

Alternate idea for level format. Each tile is a cube that can connect up to 6 others. Ideally the vertices can be moved around to have sloped surfaces and to be able to extrude selected faces to new tiles. Atm the tiles don't share vertices with other tiles, should figure out how to do that #gamedev

094

Making progress with my own engine. Sloped surfaces, light diminishing in the distance... and flying around. Not really supposed to be a 6dof game... but I'm Overloaded in Descent at the moment 😅 #gamedev

0224

Hello~!🐈 MeowGun is on 25% discount during Steam Spring Sale, yay! We also released v24, which adds various improvements and new wacky extra gameplay modes: 🦇Vampire Sword mode! 💅Claws mode! ⚙️Ripper mode! 🤪Sicko mode! Enjoy 💖 Go get it here: store.steampowered.com/app/2347390/... #indiegame #FPS

098

Made huge progress today with my tile-based OpenGL/SDL engine project! There's height and texture variation. Starting to look like a game world. Also put wasd + mouse movement into the camera. #gamedev

1206

Experimented with own engine programming with OpenGL and SDL3. Accidentally created this modern art piece. So far there's a Quake format MDL loaded/rendered/animated. Then made a tile grid with random colors and texture, though for some reason, it gets the Quakeguy texture too 😅😂

1100

Completely missed this one too, argh! How do people keep track of these events, we've missed a ton of these in the past year. Getting kinda frustrating.

WINGS

CALLING ALL WOMEN & GENDER MARGINALIZED! We are happy to announce the Women’s Day Sale is returning in 2026—on Feb 27–Mar 8, 2026🔥 Celebrating the amazing women and gender marginalised in games 😎 🎮 Spread the word! 💜 SUBMISSIONS ARE OPEN! 👉 Submit your game: bit.ly/WDS2026Apply 🗓️ Apply by Nov 9th!

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