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Профиль

Sofa (Comms Open)

Профиль Vively

I make stuff on da computah (2D, 3D, Unity) Donations: http://ko-fi.com/sofamods Discord http://discord.gg/mU8Eap9 Stuff for sale https://sofa499.itch.io/

I worry I've made my own homebrew brand of brainrot, cos this RF modder completely unaffiliated with me made a goofy Polish prototype tank for her interwar pack and multiple people apparently just assumed it was Altirus

070

Metal Garden is one of my go-to examples for visual and mechanical simplicity for effective environment and level design, and a huge inspiration in pursuit of some of my own ambitions. The success and acclaim Aleksandra and her game have been getting has been truly exciting to watch.

aleksandra

Metal Garden is coming to Nintendo Switch!!! And it's out in a month!! Huge huge thanks to @sourcemacchiato.com and @rosanthwyn.online for all the work they've been doing on it!! I hope you'll have fun with it! 😊

0110

Some classics I may wanna put into FF If it ain't broke, after all...

2294

I ought to start putting more / better assets onto itch, but currently juggling client work and trying to maintain personal output / projects. In the meantime, I've reduced the prices of the packs I've posted to something a tad more sensible.

2326

Seeing My Stuff Browsing Pinterest Jumpscare

0120

I do not recall the dream I had last night in detail but it involved a Hayao Miyazaki art exhibit along an electrified fence and Fred Durst was there.

050

Commission - some basic shooty bits

0454

Test animation for a horrifically overengineered loader-lifter Prolly simpler ways of doing it that wouldn't require a fraction of Earth's gravity just to work at all but w/e lol 🤷

0252

Was spouting off about this on Discord earlier but I kinda regret using the name "Vanilla+"; not only cos that's an actual general term I wasn't aware of at the time, but also cos "plus" implies an improvement, whereas now it's more like a sidegrade to the base game.

040

was gonna show a neat video of this dude firing a rocket barrage but bsky really doesn't like me posting videos lately so folks'll just hafta imagine

Simon Roy

in progress - Sofa's models for the heavy assault vehicles of the TESTING BLOC, built on the tracked rovers their ancestors used to cross the experimental geoengineering zone they call home...

5467

Spam n cheese

0100

Folks are still trying to offer ideas on how to get bots to land so I provided some context. Won't stop them from saying shit like "just modify their source code" or w/e but that's how it goes

Sofa (Comms Open)

Had to accept I could never fix the issues I had with tiltrotors (ie, bots not being able to land them), so tore off the bandaid with a long-overdue Raven counterpart, the Stork. steamcommunity.com/sharedfiles/...

190

So usually I have an Eagle bias, preferring their tougher, boxier look, but the Ratha looks a tad goofy compared to the Stork. Might be cos these models were made like 3-4 years apart, or just cos "Osprey injected with Sea Stallion DNA" didn't work so great but iunno

Sofa (Comms Open)

Had to accept I could never fix the issues I had with tiltrotors (ie, bots not being able to land them), so tore off the bandaid with a long-overdue Raven counterpart, the Stork. steamcommunity.com/sharedfiles/...

0172

Been a hot sec since I sat down to draft up some fluff

Sofa (Comms Open)

Tryna give FF's "generic" assets a common design language suggesting even the combat vehicles aren't made for proper warfare (soft edges, exposed fragile-looking greebles). Figure they're all from the same manufacturer, either some alt-history spin on an existing defense company or just made up.

1101

Alt: 2 teams playing as opposing border guards in a remote, but critical region. Survival elements. Teams threaten and sabotage each-other to extend their border as far as possible within a time limit. If encounters escalate past a certain point, war is declared; nukes fly, both teams lose.

Sofa (Comms Open)

Lite flightsim a-la Nuclear Option's Escalation mode but the teams aren't at war; Players fight over territory between their bases by posturing, causing "minor incidents", and pushing each-other out of airspace bit by bit in order to win. Both teams lose if war breaks out.

180

Lite flightsim a-la Nuclear Option's Escalation mode but the teams aren't at war; Players fight over territory between their bases by posturing, causing "minor incidents", and pushing each-other out of airspace bit by bit in order to win. Both teams lose if war breaks out.

2141

Tryna give FF's "generic" assets a common design language suggesting even the combat vehicles aren't made for proper warfare (soft edges, exposed fragile-looking greebles). Figure they're all from the same manufacturer, either some alt-history spin on an existing defense company or just made up.

19819

Finances aren't exactly dire rn but here's a temptation to open a p*treon or sumfin to help keep the lights on during output cycles or to get back into making mods. But last time I had one it made a grand total of like 80 bucks over 5 years so maybe not

131

Had to accept I could never fix the issues I had with tiltrotors (ie, bots not being able to land them), so tore off the bandaid with a long-overdue Raven counterpart, the Stork. steamcommunity.com/sharedfiles/...

1331
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