I worry I've made my own homebrew brand of brainrot, cos this RF modder completely unaffiliated with me made a goofy Polish prototype tank for her interwar pack and multiple people apparently just assumed it was Altirus
Профиль
Sofa (Comms Open)
Профиль VivelyI make stuff on da computah (2D, 3D, Unity) Donations: http://ko-fi.com/sofamods Discord http://discord.gg/mU8Eap9 Stuff for sale https://sofa499.itch.io/
Metal Garden is one of my go-to examples for visual and mechanical simplicity for effective environment and level design, and a huge inspiration in pursuit of some of my own ambitions. The success and acclaim Aleksandra and her game have been getting has been truly exciting to watch.
aleksandraMetal Garden is coming to Nintendo Switch!!! And it's out in a month!! Huge huge thanks to @sourcemacchiato.com and @rosanthwyn.online for all the work they've been doing on it!! I hope you'll have fun with it! 😊
was gonna show a neat video of this dude firing a rocket barrage but bsky really doesn't like me posting videos lately so folks'll just hafta imagine
Simon Royin progress - Sofa's models for the heavy assault vehicles of the TESTING BLOC, built on the tracked rovers their ancestors used to cross the experimental geoengineering zone they call home...
Folks are still trying to offer ideas on how to get bots to land so I provided some context. Won't stop them from saying shit like "just modify their source code" or w/e but that's how it goes
Sofa (Comms Open)Had to accept I could never fix the issues I had with tiltrotors (ie, bots not being able to land them), so tore off the bandaid with a long-overdue Raven counterpart, the Stork. steamcommunity.com/sharedfiles/...
So usually I have an Eagle bias, preferring their tougher, boxier look, but the Ratha looks a tad goofy compared to the Stork. Might be cos these models were made like 3-4 years apart, or just cos "Osprey injected with Sea Stallion DNA" didn't work so great but iunno
Sofa (Comms Open)Had to accept I could never fix the issues I had with tiltrotors (ie, bots not being able to land them), so tore off the bandaid with a long-overdue Raven counterpart, the Stork. steamcommunity.com/sharedfiles/...
Been a hot sec since I sat down to draft up some fluff
Sofa (Comms Open)Tryna give FF's "generic" assets a common design language suggesting even the combat vehicles aren't made for proper warfare (soft edges, exposed fragile-looking greebles). Figure they're all from the same manufacturer, either some alt-history spin on an existing defense company or just made up.
Alt: 2 teams playing as opposing border guards in a remote, but critical region. Survival elements. Teams threaten and sabotage each-other to extend their border as far as possible within a time limit. If encounters escalate past a certain point, war is declared; nukes fly, both teams lose.
Sofa (Comms Open)Lite flightsim a-la Nuclear Option's Escalation mode but the teams aren't at war; Players fight over territory between their bases by posturing, causing "minor incidents", and pushing each-other out of airspace bit by bit in order to win. Both teams lose if war breaks out.
Had to accept I could never fix the issues I had with tiltrotors (ie, bots not being able to land them), so tore off the bandaid with a long-overdue Raven counterpart, the Stork. steamcommunity.com/sharedfiles/...