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Skittzo- Blankitt Productions

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Creator of Monsters of Mican, an indie RPG inspired by Might and Magic. Currently working on new projects! Also a human, a father, husband, amateur baker and fan of puns. He/him https://shorturl.at/kKAuo https://skittzo.itch.io/monsters-of-mican

Oh 100% I fill out each dungeon as a grid, so any space that wasn't occupied already I had to add something so I figured why not put in some kind of secret. In a game with tons of progression systems it's really easy to add secret areas with meaningful rewards all over the place.

Thanks for hosting #TurnBasedThursday! Monsters of Mican is a #DungeonCrawler / #Blobber with #TurnBased combat. Explore forests, mines, towers and even a pantry (!) teeming with bizarre monsters, secrets, traps and items, chock full of deep progression and strategic combat! shorturl.at/kKAuo

Monsters of Mican just had it's highest month of revenue ever, 2 and a quarter years after launching. Turns out, people like games that are continuously updated and improved upon 🤯 #GameDev #Sales #Indie

Here is the "completed" map select screen in Monsters of Mican, opened whenever you cast Town Portal or activate a standing town portal. Not every level from the game is accessible via map like this, but most are! See if you can figure out what each one is!

⟳ Репост от Skittzo- Blankitt Productions

Just a little reminder to everyone: Algorithms are useless. It's very hard to find cool stuff without being shown it by someone else. So if you find something cool - a band, a game, a video essay or anything else - share it and tell people about it. And thanks to anyone who does! You're cool!

It's hard to know when to *fully* reveal a game when you think you've got a really fun concept on your hands. Like, do I try to shop it around privately to publishers? Do I continue to tease it until I have a full playable build? How are you supposed to go about this? Genuinely asking.

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