youtu.be/qt8qgf3S_as Part two is live. Characterization, Observation, and Rhythm, the final three of Boleslavski's six acting lessons applied to players, GMs, and designers. Plus a full step-by-step guide and an honest look at where the framework breaks down.
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youtu.be/I7fGMU6n5iQ Many table problems get blamed on player engagement or GM skill. But there's a 90 year old acting manual that diagnoses almost all of them by name. Part one of a two-part series is live. Concentration, Memory of Emotion, Dramatic Action applied to players, GMs, and designers.
This week on RPG PHD, we're breaking down front stage, back stage, and impression management, and applying it directly to your GM screen, your NPCs, and the split between your character self and your actual self at the table. youtu.be/xVbBKDu7Arc
Why does one failed roll ruin someone's session while another player shrugs it off? It's not resilience. It's psychology. Three frameworks explain what's actually happening when failure lands at your table. youtu.be/VkJ_TIU0js8
Your character feels hollow. The campaign is good. The GM is doing everything right. So what's wrong? Identity psychology has an answer. Three frameworks, one diagnosis: you might be playing the wrong character for who you actually are. youtu.be/rsuSfl-clyo
That one player who's always in the middle of every scene? In this week's RPG PHD, Dr. Ben breaks down the psychology of Main Character Syndrome in TTRPGs. Six frameworks. One loop. And a step-by-step GM toolkit for designing your way out of it. youtu.be/qyPUL8Oyuko
Why do engaged players stop engaging? New RPG PHD breaks down Self-Determination Theory and the three psychological needs your campaign is either meeting or destroying: autonomy, competence, and relatedness. youtu.be/JHgRQMnKEl0
Had a blast on the Creative Contraband podcast talking with Dani about authority in TTRPG spaces. Ever wonder why some players become murderhobos and others push back on every authority structure the GM sets up? Milgram might have an answer. open.spotify.com/episode/1feR...
Your passive player problem is a psychology problem. The Bystander Effect explains exactly why players disengage. New RPG PHD video: the research, the design audit, and the fix. youtu.be/rhMi6Ob52VI
My newest RPG PHD video explores operant conditioning as a lens for thinking about player engagement, reward architecture, feedback loops, and the behavioral psychology behind what keeps a table locked in. youtu.be/KJVIUJObJTw
Today we’re officially launching the RPG PHD Discord. A lot of you have been asking for a community space, so here it is. This is a place to talk tabletop RPGs, game mastering, design, theory, storytelling, and all the other ideas we explore on the channel. discord.gg/STFdne3PbU
Join the RPG PHD Discord Server!Check out the RPG PHD community on Discord - hang out with 22 other members and enjoy free voice and text chat.discord.ggWhat makes players obey authority in a tabletop RPG… and what makes them resist it? My newest RPG PHD video explores the Milgram experiments as a lens for thinking about authority, obedience, conformity, social pressure, and player agency in TTRPGs. youtu.be/UJ88XTulFic
youtu.be/vKPipUauewo New video is up on Schema Theory and TTRPGs. I’m digging into how players interpret clues, build expectations, misread situations, and learn how to read a campaign world over time and what GMs can do with that at the table.