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Профиль
Romain Durand
Профиль VivelyFounder at Ripostes.games Lead Environment Artist at GravityWell.games Previously : Wayfinder, Crash Bandicoot 4, Spyro Reignited Trilogy, Besiege... https://www.romaindurand.com/
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Australia is planning some of the world's toughest AI regulations • Water usage will be limited • AI data centers will be required to become net producers of energy • AI companies can't train on Australian creators' work without their permission • Proposals expected to be introduced in 2027
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Sam Neill on tackling depression and imposter syndrome when you’re between jobs.
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work in progress 🖼️ I LOVE PAINTING CLOTHES AND DRAPERY AND EMBROIDERY STUFF SO MUCH
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bro they laid off the Doom 2016 developers. that's like if you laid off the studio that made arguably one of the best first-person shooters of all time, like Doom 2016
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xbox firing all the id engineers might be the single funniest evil decision made by a games executive ever thats could potentially somehow be stupider than the 1 billion users a day quote
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We should just follow the same rules: if a game isn't commercially available for 36 months, it's abandonware.
BigOnAnimexcancel.com/Pirat_Nation...
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Real-time scene sync + self-hosted server + git compatible? Amazing. My team and I can’t (won’t) touch alpha-grade tech in our main project, but boy do I look forward to give this a try. store.godotengine.org/asset/inkand...
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I’m happy to announce the release of a new open source 3D physics engine called Box3D. I’ve been working on this project for a few years now, but it represents over 20 years of experience writing physics engines for games. Read more here: box2d.org/posts/2026/0...
Announcing Box3DI’m happy to announce the release of Box3D, an open source 3D physics engine. It is now available on GitHub. Box3D repository You can think of Box3D as a fork of Box2D, extended with many features nee...box2d.org⟳ Репост от Romain Durand
Yeah like I don't know if this is something Valve kept on doing or not but it rules as an approach imo... More or less bank placeholder hallway full of notes, where as chunks of real game come in you transition into those and back into the hallway. Gives coherency early on when you need it
ari velazquez 🌯have been pondering on the horizontal slice (vs. vertical slice) since reading sam's post and replies last week. coincidentally, we're implementing this at work off of @joewintergreen.com 's advice and knowledge of half-life 2 having a big linear dev hallway in a leaked build with placeholder beats
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To put it more bluntly: Epic aren't making an engine anymore, they're making the Fortnite platform. Wanna make your own games? Go somewhere else. They want to kill Roblox.
David Lindsey PittmanThere is almost nothing in this for me to get excited about. It sounds like they want everything to be always online and part of the Fortnite ecosystem. The only compelling part to me is that Verse's transactional nature might make robust save/load easier. www.unrealengine.com/news/the-roa...
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old blog post about trigger_look and so on. makes a couple of the exact same points in the exact same way as another one i did more recently but who's countin'. good cohost comments on this one www.joewintergreen.com/fear-hl2-ai-...
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Don't forget the all-important
Dylan, 💯% ProceduralWhich way, modern game trailer?
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Bring back CEOs who came up from the dev trenches. These MBA types have no clue what hard work is… We need an episode of undercover boss where the “disrespected” CEO actually has to work in QA or Dev. Forced to crunch to make content till ship. Or no CEO bonus. I wonder how many would make it?
Embracer chairman says cost control 'does not get enough respect' after presiding over years of layoffs