⟳ Репост от Kite ✨Kite ✨25 июл., 21:14Haven’t shared them in a ‘hot’ minute but here’s some fat Gabbro art, I keep meaning to tweak his design a bit
Kite ✨31 июл., 03:41Slight look behind the camera, this is what the blocking looks like without the filter
⟳ Репост от Kite ✨Kite ✨28 июл., 22:00Shark week again, Camille is back in season (she always isn’t just don’t draw her enough)
Kite ✨30 июл., 12:00I had a friend who had one of those and I thought the little yellow tab was something that indicated it was a hacked and evil game, but nah it was just EA making their own shit So same thing I guess?
Kite ✨30 июл., 05:56I think too hard about it, it's less of a kink and more of a thought exercise for me and I just end up not enjoying it lol
Kite ✨29 июл., 23:25Deprived of going to the arcade as consistently to play rhythm games, I've picked up playing Friday Night Funkin again
Kite ✨29 июл., 15:23I’ve gotta do more art like that last piece, my hand just went on auto pilot after a certain point. I think the cure to whatever is ailing me is just gonna end up being experimental stuff
Kite ✨29 июл., 00:27It’s honestly how I operate my entire character design process too “Kink as mechanic” is how I describe it to people
Kite ✨28 июл., 22:00Shark week again, Camille is back in season (she always isn’t just don’t draw her enough)
⟳ Репост от Kite ✨Kite ✨28 июл., 11:29Training programs designed for Launch, they function much like the computer players from Bomberman, they can come in all different weights, the heavier they are the more defense but slower mobility-
Kite ✨28 июл., 11:29Training programs designed for Launch, they function much like the computer players from Bomberman, they can come in all different weights, the heavier they are the more defense but slower mobility-
Kite ✨28 июл., 11:24The fact it’s blue *and* orange is a big part of why I got it too. Both sides of my sona’s colors.