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Профиль

David Piskorowski

Профиль Vively

Gamedev // Cycle Chaser H-5, SomnaBuster, Disaster Arms & LURRUNA Do it wrong, not at all, or do it right

Its an odd library. It has a lot of good support and a ton of capcom ports, but it IS a console with roughly a 2 1/2 year retail life. And it doesnt feel like anyone ever used the specs to their full potential.

010

like i thought i would like croc because i like tank controls and i stomached so many bad mascot platformers on genesis and amiga ports, but i played that thing for 3 minutes and went 'nope nope nope nope nope'

120

It IS a lot like experiencing MD all over again, I've played a lot of really illuminating stuff, found a lot of new all-time favorites though i find i have way less tolerance for jank and low-polish stuff here compared to MD, though maybe this will change as I run out of high-budget stuff to try

220

ohhhhhhh they aren't even subtle with this (it sounds like a genuinely good game from reviews tho i should give it a try)

220

a shining force clone with a title riffing on fire emblem this is some The Transylvania Adventure of Simon Quest action right here

110

i'm kinda surprised they didn't use this as a window to port shining in the darkness and force 1/2 to the saturn like technosoft did with their thunder force games, shining always seemed like one of a very few MD games to have an impact in Japan

140

thank you again for playing the game! it's ok if you can't speedrun it rn, just trying it means a lot to me

010

How have i only just now seen that roll chain, thats next level schmoovenomics

110

Thats awes- HOLD DA PHONE... vectorman and toy story spotted

010

that was also how we played it the first time lol also found super hang-on, kid chameleon and vectorman 2 through that and loved them. shining force was on there but i didn't play it until i was around middle school-aged

010

flicky is an all-timer, my older brother doesn't care at all about arcade games but if flicky is brought up to him he'll no-death up to maze 25

110

the little dpad-shaped selection tool when choosing a move is so brilliant and i wish more people stole it

010

I think to some degree, re-framing your perspective would help. A 2CC/3CC is something worth celebrating! It's not 2nd/3rd place - you cleared the game under the stipulations provided, that's a 1st in any dev's book. Getting a 1CC from there is more like cutting down your time in a race

030

I would simply like to include easy modes in future games, as an option. I should have worded this better. My bad.

0110

Wanting to respond to a lot of the replies but don't really know where to start 'cause my head's in a tizzy I have no intention of making my games 'easier' on their root difficulties, or adding sliders/customization/etc. I think it's the responsibility of the developer to define game objectives ->

1120

Oh yeah it definitely is part of the experience I just think I should also have a lower level than Normal, thats what I did with cycle chaser, ppl liked it, and actually went out of their way to try normal/hard afterwards I dont know why I stopped doing that tbh

020

I think we have to agree to disagree on that, though ill agree its dumb when Konami makes you step up to the hard mode to see a real ending

000

like Easy (inf. continues) Normal (inf. continues) Normal (5 continues) Hard (5 continues) that kinda thing

0110

thanks for agreeing to play this! your description footnotes are always a treat to read

110
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