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Профиль

Paul Jarvis

Профиль Vively

Character Animator | Game Developer/Designer Principal Animator on R&D at Riot Games & indie dev on personal projects when I have the time!

Another expac in the books, the relic journey to do a grand tour of every area and dungeon was actually kind of fun considering I hadn't touched most of them in over a year

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Gambling is easy

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It's vet checkup day after having a rough one a few weeks ago and he's already completely over it 5 minutes in

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Linguine down, I repeat Linguine down

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Not fans of the Seattle heatwave this week, no sir

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Linguine knows what gamers want

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Big Chillin'

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Oh my God, a Max-38 on a sightread 10, hell of a session today

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What I wouldn't give for some Precedented Times

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Yesterday was completely re-thinking aiming - Instead of picking a target in an area, you pull back on the analog to increase cast strength. Less "perfect aim" precision, but the player can adjust it as it flies. Still needs UI too.. Drop-cast is also folded into the same input now too 😤 #gamedev

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Happy birthday America, I guess 🎉 Been spending the last day or two integrating a total overhaul of buoyancy along with a new water body system. Still have a few lingering bugs, but it's back to being pretty stable again #gamedev

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A new 12* AAA that was sightread and also Legenddaria? I'm not really improving anywhere else lately, but I'll take the dubs when I get em

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♫ Flower Man, Flower Man With his heart in the sand ♪

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Okay Chapter 5 complete, I can breathe again Goddaaaaaamn, though

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The heatwave is too much for him, he's melting

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I'm so tired of gaming and tech leaders getting brain parasites, man

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Massage and a pizza, good day today. Just under a week until a full-on staycation too

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🙏

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