Software engineering these days: someone is writing something to memory somewhere at some point.
Профиль
Oliver Franzke
Профиль VivelyI'm making colored pixels for Double Fine Productions. Lead Programmer of Broken Age. Also worked on Keeper and the remastered versions of Grim, DotT, FT and Monkey Island. https://www.p1xelcoder.com/
17 years? This can't be true! It feels like yesterday. I still can't believe that I was able to bring my childhood to another generation! :)
Daniel Albu 🕹️ (Tech Talk with Daniel Albu)📅 Happy 17th anniversary to The Secret of Monkey Island: Special Edition! 💾 The Secret of Monkey Island: Special Edition was released on July 15th, 2009
I recently gave a talk on parallel computing in video games at TU Dresden (my alma mater) and OvGU Magdeburg, looking at the historical evolution of parallelism in game consoles, why graphics is easy and gameplay hard to parallelize. Had a great time doing it! youtu.be/xZjKragRQjc
I finally got around to refresh my website which was overdue for quite some time :) www.p1xelcoder.com
Oliver Franzke — p1xelcoderOliver Franzke — game engineer at Double Fine Productions. Games, talks, publications, interviews.www.p1xelcoder.comI had a wonderful conversation with @ronscompvids.bsky.social. Please check it out. bsky.app/profile/rons...
Ron’s Computer Videos 🧍♂️🖥️📼When this week's guest was first interested in computers, a cold war separated him the technology that would shape the rest of his life. The world changed and @p1xelcoder.bsky.social went on to contribute to some of the best adventure games and platformers of a generation! youtu.be/WgfRqqFxH7k
Oh wow. It's been 11 years already? Working on Grim was a lot of fun indeed. If you wanna know more check out the mini documentary made by @2playerproductions.bsky.social www.youtube.com/watch?v=r7-6... bsky.app/profile/leep...
Happy 11th birthday Grim Fandango Remastered! It was fun working on the new lighting system for it with @p1xelcoder.bsky.social . Here are some marketing imagery I did for the game and some roughs for key art we didn't use! @doublefine.com