Hmmm the crossbow idea could definitely work, but I unfortunately already have my heart set on a long bow (her sword can already split into a bow form).
Thankfully it's still early in visual development for me. I was previously moving on to environment design, but Eris's previous style was too detailed to work with.
Yep, her name is Eris and she is the main character in a game i'm making. Hack and slash adventure with Zelda and Shadow of the Colossus being the two main inspirations (for now).
I do plan for surfaces to vary in their properties. Like some drain more stamina to climb. Some are more slippery etc or not climbable/runnable at all. Want to mix environmental parkour with giant enemies (Think Shadows of Colossus).