Majora's time management is a fantastic... promise? The game keeps stripping back the pressure of the clock from the very outset and it left me feeling quite disappointed this time round. It ends up feeling like a band-aid on a rushed game, even thought it's intentions were much purer.
Funny how cruel it is that Cody can shut down Sodom with his jab hitbox, while Guy has to use every trick in the book. I'm ambivalent to the notion of Round 2 being the make or break for a 1cc, but highly rec labbing Sodom: learning his quirks teaches a lot about enemy behavior throughout the game.
Somehow, merely a year later, game key cards have become the more diplotmatic approach. Fire Emblem may be $80 (lmao), but that shit can be sold on, and being Nintendo, will retain its value long after you and me are dead.