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Профиль

Thomas M, Full-time Rascal

Профиль Vively

He/him. Journalist at Rascal News. Interested in the art, history, and science of games. Makes the Indie RPG Newsletter and the Yes Indied Podcast. notrueindian@outlook.com

I learned about the existence of "Australian Freeform" from a talk at this year's @analoggamestudies.bsky.social conference and I immediately sent off an email to Benjamin to learn more, especially seeing that @garthnix.bsky.social made a surprise appearance in the story.

Rascal News

Before larp arrived, Australians had their own brand of freeform roleplaying www.rascal.news/before-larp-...

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It's been such a privilege to write for Rascal, to write for you, and it would be really nice if I could do it next year as well. If you can sign up, please do. I would do so much better, the work world be so much better, if the site wasn't precious.

Rascal News

State of the Rascal: August 2026 www.rascal.news/state-of-the...

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I've got a new story up on Rascal. It's one of those stories that is a real gift. It's just so charming and fun. Don't worry about what it is about. Just read it! You will not regret it! www.rascal.news/larping-cthu...

Larping Cthulhu-styleHow the HP Lovecraft Historical Society dressed up, solved mysteries, and lost their minds having funwww.rascal.news
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There's a guy on reddit who is upset that a new Chaosium book doesn't include a picture of HP Lovecraft as was "tradition" Just in case you were wondering if people started being normal any time recently

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@nopunincluded.com, you're mentioned in a truly amazing context

Duke University Press

In "How Dungeons & Dragons Changed the Way We Play," @aarontram.bsky.social reveals how popular culture influenced the design of the iconic tabletop game and how the game’s legacy, in turn, influences game design today. Read the intro for free: buff.ly/jLA2ctp

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