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Профиль

Nathan P. Gibson

Профиль Vively

I write about games, technology, movies, and TV. Author of Indie Game Works. Words at: The Independent, EntertainmentNow, Looper, SVG, SlashGear, Escapist Magazine, ScreenRant, Cultured Vultures http://nathanpgibson.com

Chicken Police didn't begin as a game. It started life as a novel, then became an animated film script before @thewildgentlemen.bsky.social transformed it into a noir adventure. Find out more in Indie Game Works: a-fwd.com/asin-uk=0500... #ChickenPolice #IndieGame

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Genesis Noir can be traced back to a single Italo Calvino story: The Distance of the Moon. @feralcatden.bsky.social began by sketching cosmic characters in charcoal long before writing a line of code. Get more info in Indie Game Works: a-fwd.com/asin-uk=0500... #GenesisNoir #IndieGame

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Before any programming began, the GRIS team settled on two ideas: grief and restoring colour to a colourless world. @nomadastudio.bsky.social says the finished game stayed remarkably faithful to those first sketches. Discover more in Indie Game Works: a-fwd.com/asin-uk=0500... #GRIS #GameDev

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Harold Halibut's stop-motion look isn't stop-motion at all. @slowbros.bsky.social spent two years perfecting a process of scanning handmade clay sculptures and applying them to 3D models. Get more in Indie Game Works: a-fwd.com/asin-uk=0500... #HaroldHalibut #IndieGame

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Lucah: Born of a Dream almost became a completely different game. It started as a top-down shooter before its creator realised the art deserved something more personal and narrative-driven. Find out more in Indie Game Works: a-fwd.com/asin-uk=0500... #Lucah #GameDev

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Phonopolis' distinctive cardboard city was literally built from cardboard first. @amanitadesign.bsky.social cut and glued physical models by hand before recreating them digitally for the finished game. Discover more in Indie Game Works: a-fwd.com/asin-uk=0500... #Phonopolis #GameDev

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Mundaun's haunting pencil-drawn world was created with an unusual workflow. @dasmirts.bsky.social modelled everything in 3D, printed the UV maps, hand-drew every texture in pencil, then scanned them back into the game. Find more in Indie Game Works: a-fwd.com/asin-uk=0500... #Mundaun #IndieGame

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Solar Ash shares its universe with Hyper Light Drifter—but not its assets. @heartmachine.bsky.social rebuilt every character, environment and creature from scratch to give the game its own identity. Learn more in Indie Game Works: a-fwd.com/asin-uk=0500... #SolarAsh #IndieGame

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The Collage Atlas began as a physical picture book, continuing an earlier self-published project by John Evelyn. Every illustration was hand-drawn with ultra-fine 0.03mm pens on watercolour paper. Get more in Indie Game Works: a-fwd.com/asin-uk=0500... @johnevelyn.bsky.social #TheCollageAtlas

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Before Your Eyes began as a university project after Will Hellwarth realised ordinary laptop webcams could track eye movement. Benny's childhood home is even based on co-writer Oliver Lewin's family house. Indie Game Works: a-fwd.com/asin-uk=0500... @goodbyeworldgames.bsky.social #IndieGame

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Almost nothing from Dread Delusion's Alpha survived into the finished game. @lovelyhellplace.bsky.social reused just one forgotten town years later, transforming it into an entirely new dungeon. Learn more in Indie Game Works: a-fwd.com/asin-uk=0500... #DreadDelusion #GameDev

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Rather than following the gritty look of many RTS games, @digitalsungames.bsky.social gave Cataclismo a more stylised, emotional visual identity, weaving in subtle influences from the team's Spanish heritage. Find out more in Indie Game Works: a-fwd.com/asin-uk=0500... #Cataclismo #GameDev

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Thanks to Katy Cowan for these kind words about my book Indie Game Works over at @creativeboom.com You can read what she thought over here www.creativeboom.com/resources/wh... #indiegaming #art #design #gameart

Why 'Indie Game Works' is a love letter to the bedroom coders who changed gamingA new Thames & Hudson book surveys 50 indie games that redrew what a video game could look like – with a foreword from Elite co-creator David Braben. My ...www.creativeboom.com
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The Artbook Collector reviewed Indie Game Works. See what they thought and get a glimpse of what the book offers. @theartbookguy.bsky.social @thamesandhudson.bsky.social @readonlymemory.com #indiegames #indiegaming #gameart #videogames #artbook #digitalart

The Artbook Collector

New review! Indie Game Works collects 50 of the most unique and beloved games from the indie scene and shares art, screenshots, and developer insights that enthusiasts can get lost in. Full review with previews - www.artbookcollector.com/post/book-re...

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One of Cryptmaster's biggest inspirations wasn't another game—it was the 1980s TV show Knightmare. The team even brought back original host Hugo Myatt to voice a character. Learn more in Indie Game Works: a-fwd.com/asin-uk=0500... @thecryptmaster.bsky.social #Cryptmaster #IndieGame

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Enter the Chronosphere's clean visual style was inspired by classic roguelikes like NetHack and ADOM. @effortstargames.bsky.social replaced ASCII characters with vectors and icons while keeping the same design philosophy. Get the full story in Indie Game Works: a-fwd.com/asin-uk=0500... #GameDev

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Heaven's Vault almost gave its robot companion a familiar blue hologram. @inkle.bsky.social changed it to pure white instead—a small artistic decision that inspired an entirely new narrative thread about robots as ghosts. Indie Game Works: a-fwd.com/asin-uk=0500... #HeavensVault #IndieGame

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Any games media, book reviewers, or pop-culture writers interested in reviewing my book Indie Game Works? It examines 50 indie games, with developer interviews, case studies, and behind-the-scenes concept artwork. If you want to cover for news, interviews, or reviews, DM me.

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William Chyr originally explored Brutalist architecture for Manifold Garden before abandoning it. Richer influences from Frank Lloyd Wright ultimately gave the game's impossible spaces far more visual character. Indie Game Works: a-fwd.com/asin-uk=0500... @williamchyr.bsky.social #IndieGame

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Music often came before the levels in Lucah: Born of a Dream. Composer Andrew Aversa was sometimes writing tracks before the environments—or even the collision—had been built. Discover more stories in Indie Game Works: a-fwd.com/asin-uk=0500... #Lucah #GameDev

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