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Профиль

Morphcat Games

Профиль Vively

We make new NES games! #NESdev 🖥 code, music @miau6502.bsky.social 🎨 graphics @betoux.bsky.social 🌍 morphcat.de, http://discord.gg/g2fdSwy

oops! done

000

Not at all, go ahead! :)

110

Added some compression into the mix et voila! Banks $03 and $05 look way less cramped now, that SHOULD be enough space to carry us through the rest of development :) #NESdev

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Successfully spreading files across multiple ROM banks now ✅

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Thank you ☺️

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hey that's what I said when starting this project

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🥺

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Not right now, I don't think. But sounds like Homebrew Factory/Broke Studio are working on a solution, so hopefully it won't stay like this for too long.

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Oops, missed this one. Is it too late to reply? That's definitely a tough choice when in the midst of development. My half serious take: Always favor speed. Development speed. So everything can fall apart and you'll get to the inevitable rewrite more quickly 😅

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You can find more info on Triple Jump's progress in our latest Kickstarter update: www.kickstarter.com/projects/mor...

Update 17: Shipping Delayed / PCB Prototype / Shark Curse / Micro Mages Stock Rediscovered / Homebrew Factory Shoutout · Triple Jump: A platformer multi-cartridge for the NESHi everyone,it's time for an update! June has begun, and we're still deep in the development of Triple Jump.In this Kickstarter update, we’ll talk about the delayed shipping, the prototype PCB, the bo...www.kickstarter.com
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Sounds cool, but we're super busy currently. Let's talk about it later this year once our schedule is clear again :)

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:)))

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Hello! both cartridge and ROM will be made available

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Sorry, but the flicker looks completely wrong :-) The GIF elves strike again

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Absolutely! :)

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omg and why don't bosses have the same behavior? being able to bump off of them might make them seem beefier. and the player is actually getting to do something in order to inflict damage? 😱

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Aw, thank you for the kind words!

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😂 ohhh no

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And maybe didn't give enough info: The reason this works is the NES graphics chip has hardware support to flip sprites vertically and horizontally. I.e., it is FAST. You could rotate sprites programmatically by 90° using CHR RAM, but it would be very very slow.

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Looks like we got confused with the flipping directions here: frame 3: 1st sprite flipped vertically frame 4: 2nd sprite flipped horizontally