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Профиль

MarcDWyz🕹️#GameDev

Профиль Vively

±Lead #ProjectWild, #MegaManRS, #RetroMansionGame ±Prev #PocketFighterEX, @mishura.bsky.social ±Streaming https://www.youtube.com/@MarcDWyz ±Consultations OPEN ±💍 @housepants.bsky.social ± http://linktr.ee/MarcDWyz #UnrealEngine #PixelArt

Wanted to continue Godot learning, but it's a very bad pain day today...

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Orangey, my OG rest buddy. (He visits me many times a day.)

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@export var scene: PackedScene and var scene = preload( [hardcoded-path] ) Should be functionally identical right? Why do I only see videos where they hard code paths/UIDs in their scripts?... I have yet to see anyone do a PackedScene inspector field. Am I missing something??? #Godot #gamedev

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This is a great video! FGC devs should really watch this, as it does a great job breaking down different ways of handling 'plus' and 'minus' concepts, and their remifications. #gamedev #fgc youtu.be/rRXd_fJowdk

The Problem with Frame DataYouTube video by TheoryFighteryoutu.be
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I made a video! Discussing my current thoughts about gameplay logic, tick rates, physics rate, etc in #Godot #gamdev www.youtube.com/watch?v=x_Xh...

Godot Physics Tick [DISCUSSION] ... ≥60fps? 240hz Physics?!YouTube video by Marc D Wyzwww.youtube.com
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I don't know why I am seeing a lot of this era of Chi Chi fan art lately, but I love it! This is my favorite era for her.

ikaringo

チチさ

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I made a [Mega Man X4] ✖ [Mega Man Xtreme] style dash VFX for fun. Only 3 colors. #MegaManX #pixelart #gamedev

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Ah hell, nevermind, just watch this... Much more advanced results for more than just scaling the 'screen'. This shit is WAY above my level lol. I admit complete defeat. youtu.be/d6tp43wZqps

Crafting a Better Shader for Pixel Art UpscalingYouTube video by t3ssel8ryoutu.beMarcDWyz🕹️#GameDev

OK, these interpolation results are closer to the quality level I expect! #Godot #gamedev #pixelart I'll document how I got this when I am finished and satisfied with it.

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OK, these interpolation results are closer to the quality level I expect! #Godot #gamedev #pixelart I'll document how I got this when I am finished and satisfied with it.

MarcDWyz🕹️#GameDev

I figured out a way to not have to manually tell it what the size of the texture is. That's a big deal for me because I'm terrible at math lol. It feels like there is be enough data to also automate what scale factor it should be using, but I'm terrible at math and can't figure it out yet...

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I figured out a way to not have to manually tell it what the size of the texture is. That's a big deal for me because I'm terrible at math lol. It feels like there is be enough data to also automate what scale factor it should be using, but I'm terrible at math and can't figure it out yet...

MarcDWyz🕹️#GameDev

Sharp Interpolation for the game screen in #Godot with my Retro Camera system. I think it needs some tweaks yet but I was surprised I was able to do this entirely with a shader (I'm terrible at shaders / math), and not actually having to scale the core Game Render texture itself. #gamedev #pixelart

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Sharp Interpolation for the game screen in #Godot with my Retro Camera system. I think it needs some tweaks yet but I was surprised I was able to do this entirely with a shader (I'm terrible at shaders / math), and not actually having to scale the core Game Render texture itself. #gamedev #pixelart

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Here's Old Boy today. He looks healthier I think.

MarcDWyz🕹️#GameDev

This is Old Boy. He's a grizzled older stray cat. He was reluctant about approaching for a long time. Recently he was limping and we gave him food. We were gentle with him and let him rest inside a few days. He got better and now comes around every day.

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My #Godot #MegaMan test project now has animation! I edited and added animations for this test. I always wanted to juice up the Wily Wars sprites. #gamedev I made a system to have automatic Sprite Offset data imported and applied, from Free Texture Packer exports.

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