My take away from this: Cosy adventures don’t need to be epic to be fun or meaningful, but they should be meaningful. They should be personal to both the characters and the setting they are in. That the meaningfulness revolves around community, togetherness and have room for emotions at the table.
Lost Haven StudioWhat are some key elements for cosy adventures in TTRPGs or video games. What do those journeys look like and can they branch off into grander adventures? I'm asking the question for research mainly.