First steps in Godot. Lotti and the basic snowy scene are now in with basic animations and controls (some details will need a bit more work). I'm pretty happy with the engine so far! #HungryCritters #longlevygamedev
Профиль
LongLevy
Профиль VivelyI draw furry vore and NSFW • Helixftr Deluxe dev • Hungry Critters dev • Art archive: hungrycritters.net • patreon.com/longlevy • He/Him • 30+yo • #LongLevyArt #LongLevyGameDev
I've decided to move development of Hungry Critters to Godot. Three.js has been fun to tinker with, but I now feel it is holding me back. It's not a game engine, so all physics, collision, controls, and sound functionality I've made from scratch, which has been slow. #HungryCritters #LongLevyGameDev
I DID IT. I know it's hard to get much from these graphs, I'll make a working example as soon as I can. Red = wave 1 Green = wave 2 Blue = combined waves
LongLevyHmm. Yes... okay... mhm... Trying to come up with an algorithm for predicting jiggle physics with decaying sine waves for true frame independence. It's... very hard. If only I'd ever taken a calculus class. #longlevygamedev