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Legoguy9875

Профиль Vively

18+ Content Warning 29 | Male | 3D Artist and Animator | Fan of Hollow Knight, Shantae, and gaming in general PFP: @jamoart.bsky.social

youtu.be/PMICrQwli5I?... I was just made aware of the fact that Richard Horvitz voices Chilled in the Sparking Zero DLC, and he goes all-in on the Zim voice for it. I could not be happier about this information, that is perfect casting.

DRAGON BALL: Sparking! ZERO - Super Limit-Breaking NEO - Chilled beats FriezaYouTube video by AlanEdgeHeadyoutu.be
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No promises that this will be a full game, but I am still messing about with creating encounters. What specific encounters would you be interesting in seeing me recreate? Whether it be something I've done in my previous G&D art, or something brand new. Enemy interactions or environmental stuff.

Legoguy9875

WIP for the Slime enemy. It has two size variations, with the larger one splitting into two smaller ones at half health. All variations have the ability to spit slime at you. Party members covered in slime are vulnerable to the enemy's Absorb ability, which drains health.

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WIP for the Slime enemy. It has two size variations, with the larger one splitting into two smaller ones at half health. All variations have the ability to spit slime at you. Party members covered in slime are vulnerable to the enemy's Absorb ability, which drains health.

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I really gotta look more into RPGMaker's documentation, because whilst looking for a solution to another event I was putting together, I ended up discovering the isStateAffected tag that would've made the Mimic easier to code. Oh well, it works at the end of the day lol

Legoguy9875

Was going to try making the Mimic a map event, but I decided with what I had in mind that it would be easier for it to be in-battle only. Simply put, you have a limited number of turns to defeat the Mimic, otherwise your party member is lost. Visuals to come later of course

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Quick mock-up for a tutorial section Again, not representative of a full game, at least not right now. For now I'm largely just attempting to recreate various things from my G&D AU into playable interactions. #RPGMaker #wip #nsfw #slime

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I may be done with the game, but I felt like doing a vacation home style of base since I still had the urge to play. Here's two perfectly normal screenshots of it :)

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Just watched the Avatar Aang movie. It was SO good. I've been wanting some kind of "all grown up" story featuring Aang and friends for years, so this was a treat. Animation was awesome. A real damn shame this never got a proper theatrical run, I would've been out the door to see it on a big screen

Aang's Airbending Marble TrickALT: Aang's Airbending Marble Trickstatic.klipy.com
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And that's Palworld done! Incredible game, worth the wait. Still crazy to think my introduction to this game was laughing at its reveal trailer several years ago because I found the concept so stupid. Ended up loving it in the end.

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(Spoilers for Palworld's late-game) He's quite a sweet fellow, really. I think I'll call him Bob. (Moments later, Bob is thrown into the Pal Box because I have better options for mobility and combat)

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I know this is meant to be the game's respec option, but the specific wording of the title gives me some ideas 🤔

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I already know this Pal fulfills several niches

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Right, so I'm on a bit of a Palworld kick right now. I have a few more ideas of my own, but I am curious if there's any scenarios with specific Pals that you all can think of. Might do some on my spare time.

Legoguy9875

She craves those strong perks~ #Sekhmet #Palworld #Slime #Terraria #tentacles #nsfw #rule34 #3d #blender3d

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I've seen enough hentai to know where this is going

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Tested how the 5.2 cloth sim looks in motion. Not a perfect example, but it's actually pretty neat how the cloth doesn't glitch out despite the blatant clipping. Also, again, works pretty smoothly #wip #animation #3d #blender3d

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Interesting, so you can run the new cloth sim on clothes already attached to a rig, and it works pretty well. Runs super smooth. Gonna test this with a more dynamic sequence in the future.

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