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Профиль

Savaged Regime

Профиль Vively

The Quake E1M1 Elevator Waltz

06835

Pretty satisfied with these parallax clouds I got working in zDoom. Also amazed at how well .png optimizes itself. Both layers are 1024x256 resolution which seems like a lot, but they're only 11 & 22 kb respectively. Probably because I chose to make them use 8 colors only for aesthetic purposes.

3182

Still working on a texture tileset fusing Doom and Quake textures together into a single cohesive theme. Settled on a primarily gray color scheme to set it apart from Quake's brown with chartreuse accents coming from the tech elements. Ironically it's starting to look more like Quake 2.

050

Messing around with the Quake grunt sounds and little did I know Trent Reznor's voice is actually a fount of infinite Arnoldisms

172

My hyperfixation recently has been taking Doom textures and redoing them in a Quake style for my little mod project. Really getting into the dregs of the stylistic differences between them and learning a lot on how to work with low res pixel art-adjacent texture styles.

2183

I never actually noticed before that the ogres have a very small Quake logo on their chest

0121

With how popular any Y2K-adjacent vibes are across internet culture today, I'm surprised we also haven't seen people throw together fake retro style 3D benchmark demos. www.youtube.com/watch?v=VQql...

3DMark 2001 SE | 4K 2160pYouTube video by James Mackenziewww.youtube.com
050

Boss room done

Savaged Regime

Building some Aria of Sorrow setpieces (not for gameplay) using Doom Builder. Translating sidescrolling 2D spaces into 3D is always an interesting creative challenge. Have to embellish a lot with the floors and ceilings here and make new assets to fill in the gaps.

2225

Building some Aria of Sorrow setpieces (not for gameplay) using Doom Builder. Translating sidescrolling 2D spaces into 3D is always an interesting creative challenge. Have to embellish a lot with the floors and ceilings here and make new assets to fill in the gaps.

1378

I've always wondered how much bandwidth moddb.com wastes on people manually clicking the download link to skip the auto-download timer, but then the timer launches a second duplicate download anyways.

070

Was curious how those asynchronously looping lifts were done in Doom's E2M2 so I looked at the map file and found it rather amusing. Since they didn't have any scripting, the "RNG" effect was achieved by 2 separate repeating move/stop triggers when you move in and out of the lines for a light beam

152

Progress. Getting some of the cartoonier looking Doom textures to look more quakey needs a bit more wrangling.

Savaged Regime

Progress. Got some outdoor areas now where I learned how to use sloped surfaces to create better cliffscapes. I think it's about time I figure out how to implement a custom skybox too (preferably an animated one)

0100

Progress. Got some outdoor areas now where I learned how to use sloped surfaces to create better cliffscapes. I think it's about time I figure out how to implement a custom skybox too (preferably an animated one)

Savaged Regime

Progress. Implementing custom textures via SLADE was trickier than I thought even with simple truecolor pngs for modern sourceports. Not even sure what I did right to get them to eventually work. Now I've started working on these amalgamated Quake/Doom textures which was a shower thought I had once.

1114

Progress. Implementing custom textures via SLADE was trickier than I thought even with simple truecolor pngs for modern sourceports. Not even sure what I did right to get them to eventually work. Now I've started working on these amalgamated Quake/Doom textures which was a shower thought I had once.

Savaged Regime

Progress. Gotta learn that less is more by keeping the texture usage concise and focused.

2132

Progress. Gotta learn that less is more by keeping the texture usage concise and focused.

Savaged Regime

Haven't done any Doom mapping for about a decade yet it's incredible how fast it is to get started with Doom Builder. It's very cathartic to just screw around and make stuff without any real plan or end goal. Now I just need to learn how to import my own custom textures.

0172

Haven't done any Doom mapping for about a decade yet it's incredible how fast it is to get started with Doom Builder. It's very cathartic to just screw around and make stuff without any real plan or end goal. Now I just need to learn how to import my own custom textures.

0172

Tried getting a souvenir from the reflecting pool but they have a bunch of guards there now

16128

This scifi show by some X-Files cowriters did not last nearly as long as I remembered. I recall watching the final episode and just laughing at how the whole thing played out, probably because it was abruptly cancelled. Looks like the whole series is up on Youtube www.youtube.com/watch?v=2HLe...

Space: Above And Beyond IntroYouTube video by Georgije2www.youtube.comExtent of the Jam

Name a tv show you’re positive no one remembers but you …ok let’s try this one.

130
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