Wherever you are, I love you, birthday shark. 💖🦈
s. e. smithHey @erinbiba.bsky.social welcome to tonight’s existential crisis
Jo Stringer (she/her) UI Artist & UX Designer working in games. Credits: The Land Forgotten, Sol Mates, Star Trek Online, and more. Immigrant 🇬🇧 ➡️ 🇺🇸 I mostly draw fanart or talk about games. Opinions are my own. #art #ffxiv #pokemon #gamedev
Regardless of the laws where you live, this is solid advice for every game dev. Even if you're allowed to work on your own projects in your free time, don't disclose them to your employer. I've been fortunate to work at some studios that were supportive and encouraging, but you can never assume.
Austin KelmoreA much better way to work on side projects is to do it and not tell your company or post publicly about it. What the capitalists are doing is trying to flex their power to stop any and all competition. You're unlikely to win a direct confrontation, but you can win by ignoring them.
Fun fact: a big part of why I *DO NOT* want to leave California is that the state's labor laws for protection of personal work done outside of work hours and on personal equipment are very robust. If you are based out of CA (like Double Fine is), it's illegal for your employer to claim ownership.
Chris KerrNEW: I spoke with multiple video game developers and a U.S. employment lawyer to learn more about restrictive side clauses that often prevent employees at major companies from pursuing hobbyist work or personal projects. In an industry renowned for creativity, why are we stifling it?