Подтвердите e-mail

Для публикаций, комментариев, реакций и сообщений подтвердите адрес.

Профиль

Jan Pospíšil

Профиль Vively

Illustrator, Concept Artist, Art Director. (formerly at Perun Creative.) Available for work (from October on)! https://www.deviantart.com/merlkir He/Him 🏳️‍🌈

It's gonna be really weird to just divorce myself from a project I poured the entirety of the last 3,5 years of my life into. It's gonna be weird not being there when it's released. At least it got me back into sword and sorcery, I can keep reading, watching and drawing that.

190

One of the few games I'm actively looking forward to. GIMME!

Rake in Grass

What lies ahead in the #Underkeep fog? Will you find out before the year is out? We're working hard on it! 🤔 store.steampowered.com/app/2411200/... #Screenshotsaturday #DungeonCrawler #CRPG #DRPG #GridBased #RetroGaming #3DダンジョンRPG #レトロゲーム #ダンジョンRPG

150

It's my birthday today, I'm 40 now. I got laid off yesterday. On a positive note - I finally got myself a cozy armchair, so that's nice. I think I'll go read for a bit. (I'm reading Elric of Melniboné, lots of lovely imagery I'd like to paint one day.)

9380

An annoying discovery - despite feeling pretty fluent and frequently thinking in English, I still read Czech faster than English. On the positive side, maybe I've not completely stunted reading-wise, it's just that I've been trying to finish too many English books.

030

Hah, nice to see Kája Saudek's Conan on here.

Deep Cuts in a Lovecraftian Vein

Book catalogue project, entry 727: Sešitová řada Poutník č. 2: Conan barbar a jiné povidky (1991, Klub Julese Vernea) by Robert E. Howard, KTK. (trans.), Pavel D. Kolář (trans.), Luděk Chalupa (trans). Magazine. Clean pages, minimal wear.

241

Clean, crisp and "peak" graphics almost exclusively happen at the very end (and after) of the current technological paradigm. We are nowhere near that and/or too poor to afford it. "But we've been pushing raytracing and temporal methods for years!" Yea, not there yet. Also you need 4k.

Herbert

"graphics don't matter art direction does" bugs me re:AAA games because graphically, they look like shit!!!! they turn into a boiling mess if you dare to move or look around! they're too sharp and too blurry at the same time! so hard to parse they have to add markers everywhere! the graphics suck!!!

110

Ipek Yavuz has passed away - one of the married duo behind the Mount & Blade games. One of the indie OGs, for sure. I'll always remember their photos posted on TW forums, of her husband in pyjamas with his feet on the desk and her smiling. I thought it was so cool two people could just make a game.

14410

www.youtube.com/watch?v=ponT...

Wagakki Band - 焔 (Homura) + 暁ノ糸 (Akatsuki no Ito) / 1st JAPAN Tour 2015 Hibiya Yagai OngakudoYouTube video by Frank Garcíawww.youtube.comTransphobes Can't Read

How does one become indoctrinated into bisexuality?

040

Looks like we've shown off the model for this guy elsewhere. Let's see if videos work for me today. I'm quite happy with how this one ended up, considering we've not done many monsters so far. (model by our character artist - Veronika Levitner)

Jan Pospíšil

And since it was shared in the first Kromlech EA dev diary, I guess I can show this concept I did recently for a future NPC. Our concept artist Hanka did a lot of early work on this guy and I pretty much just polished it for production.

06310

Managed to eBay a backup Intuos 4 Large for cca 30 USD shipped. In nice condition, works fine. Honestly, looking at Wacom's current offering I don't feel any need to update my setup.

040
Показать ещё