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lily valeen

Профиль Vively

~ i make games about women trying their best ~ i made BOSSGAME: The Final Boss is My Heart ~ she & they ~ https://itsmelilyv.com ~ #gamedev #pixelart

I recently read through The Worlds of Yoko Taro, a compilation of interviews about his game development and writing. Something that was fascinating is how often he says "I don't approach my games to express myself or send a message, I just like making a spectacle, doing something unique."

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thinkin' about room of 1000 snakes

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I updated my website to include some of the music I've made over the last year!!! I'm still very new to composing, but I think a few of my tracks are really nice, like "Ship Across a Diamond Sea" itsmelilyv.com/music

It's Me Lily VA site by Lily Valeen, and your source for miscellaneous artifacts from the digital phenomenaitsmelilyv.com
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game design is when society agrees that the jump button should be A and then someone makes Mooncat

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I've been wanting to write more short, off-the-cuff blogs for a while now, mostly about different niche game design concepts... i recall sakurai talking about his famitsu column, how he'd never spend more than an hour or so on a single article... i'd love to practice that kind of casual approach

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you can tell i'm shaking off a depressive episode when i go from dead silence to making 10 disjointed tweets about game design

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there's a million game design philosophies out there and i think they all have their place but mine is that video game bosses should kill you and make you hate them so that it rules when you kill them back and then you slowly look each other in the eye, sweating, bloody and say, "you're alright"

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if you can beat a boss on the first try does it even feel like a boss?? won't they just fade from your memory immediately..? i guess that's fine. but consider: yunalesca is the only boss i remember from FFX and it's because she has 3 gimmick phases and starts with an unskippable 10 minute cutscene

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