I made and posted this 7 years ago back on Twitter. I don't go to as many parties these days so not quite as true for me as it was back then... but still, I remember.
Профиль
Ian Schreiber
Профиль VivelyGame designer, educator, parent.
IGF judges and juries will absolutely roast your $250M 400-person-dev-team AAA game, it will probably not get recognized even if production values are great because too many ppl will say it violates the spirit of IGF and should be in GDCA or TGA instead. Not naming names, you know who you are. (2/2)
Ooh, this year's Polaris Reports are up. Probably at least one or two things there of interest to any game designer. polarisgamedesign.com/reports/
IGF always gets a lot of pre-release "demo" submissions each year, but know that in IGF, it's VERY hard to get recognition at the demo level since you're going up against MANY quality full releases. If your game isn't complete, you MUST bring enough that judges instantly see where you're going.(1/2)
Today's indie game: War of the Western Deep (sunsgrove.games). Currently just a demo on Steam, but a competent old-school LucasArts style graphic adventure, with gorgeous art. For people nostalgic for those days, this is one to keep an eye on (among many other graphic adventures in IGF this year).