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Профиль

hourglasseye

Профиль Vively

I like making video games! I'm working with team Kill Your Darlings on a bullet heaven rhythm game called Pitchfork Perfect! Check it out: https://store.steampowered.com/app/4612510/Pitchfork_Perfect/ My portfolio: https://www.hourglasseye.com

I think it paid off! Our game has a "constellation" weapon that works like a tripwire, and I wasn't happy with how random the shapes were... so instead, we can now have actual constellation shapes! (the game is Pitchfork Perfect on Steam) #indiegame #indiedev #games #rhythmgame

hourglasseye

Been tryina cook something... Let's hope it pays off. #indiegame #gamedev

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My Retroid Pocket survived its first game convention this year (at #pgdx2026)! I was finally able to fix the audio desync issues while running Pitchfork Perfect via GameHub. We were able to accommodate 3 people at a time in our booth (Retroid Pocket, Steam Deck and a laptop)! #indiegame #gamedev

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I'll be at booth 129 with my teammates from @kydgames.bsky.social If you're attending #pgdx please drop by and try our game! #indiegames #gamedev

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Old guilty pleasure: automating what I can finish manually with less time. New guilty pleasure: doing something manually that I feel could be sped up by automating something. TBF some automations were reusable and today's manual work won't have a reusable automation.

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Been tryina cook something... Let's hope it pays off. #indiegame #gamedev

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An tiny experiment in morphing textures through UV operations. Arguing chairs and bowing chairs.

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Did y'all notice that the player's projectiles in Vampire Survivors spawn from the player character's feet?

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Did y'all know that the "21:9" ultrawide aspect ratio isn't the actual ratio? It's just a marketing term (because people are familiar with "16:9"). It's really more 64:27... among other aspect ratios considered "ultrawide". It's also throws you for a loop when you're doing UI layouts.

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Here's a clip of the scissor attack of one of our bosses. Fairly proud of this #shader I set up for the GUILTY circle, along with the ripple effect... Staring at it now, maybe I shouldn't hide it so abruptly - make it fizzle out the way the flame does. #gamedev #indiedev #indiegames

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We got to showcase Pitchfork Perfect at #toyconph! A lot of people dropped by to try the game over two days. Some of them came back more than once to try and beat the boss! Barring some addressable issues with onboarding and stability... I think we might be on the right track #indiegame #gamedev

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I have a class that's been in my #unity project for months. It was using OnTriggerEnter2D... with OnTriggerExit 🙃

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Anybody else edit prefab files manually (or with a Python script) to make it possible to refactor MonoBehaviour scripts without breaking prefabs? It's not just me right? #gamedev #unity

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I wanted a sort of shifting gradient of colors on one of our bars. I tried ended up combining two Perlin noise gradients with different scales and shifting at different speeds to make the gradient "swirl" a bit better. How does it look? Any suggestions? #gamedev #indiegames #indiedev

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Here's a preview of our "beat vignette"! Some of our players can't look away from the center of the screen because they're staring at the beat bar - we're hoping the pulsing border will allow the player to look anywhere and still have a visual guide. #rhythmgame #hordesurvival #indiegame #gamedev

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We're prototyping "fever mode" for our #rhythmgame to reward our players for casting a variety of spells continuously. The player needs something special to do during fever mode - so we're giving them some ✨LAZ0RZ✨ to play with! #screenshotsaturday #gamedev #indiegames #indiedev

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I'm looking for some fun math formulas (lots on Pinterest) that result in interesting shapes as inspiration for weapon patterns... and instead I'm finding a lot of boss-fight-appropriate ones. #gamedev

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If you're like me and easing formulas don't live in your head, you can check out easings.net

Easing Functions Cheat SheetEasing functions specify the speed of animation to make the movement more natural. Real objects don’t just move at a constant speed, and do not start and stop in an instant. This page helps you choose...easings.net
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Playing Balatro. I pulled Triboulet in an Abandoned Deck (X2 per scored K and Q in a deck with with no Ks and Qs) 🙃

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Some feedback we got from GDS 2026 was that it wasn't very obvious when the player would get hurt, and when they're close to death. I applied some screenshake, a red vignette, some desaturation and haptics to make these obvious. How did we do? #gamedev #indiegame #bulletheaven

Kill Your Darlings Games

Can you dodge the bullets and maintain that SICK Beat??? 😈 One stray note and it’s all over! Fight off the horde and make presence known. HELL YEAH, PITCHFORK PERFECT!! #indiegamedev #gamedev #bulletheaven #roguelite #roguelike #rhythm #rhythmgame

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I've seen the argument that LLM-generated code is just the next level of abstraction, and I don't agree. When I write dog.poop(), it's an abstraction that my teammates and my future self will understand: it makes the dog poop. The same can't be said for prompts which don't get baked into code.

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